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Hey guys! I'm new to the forums here and I am also new to Necrons. In fact I haven't purchased any yet But! I have come up with a list of Necrons that I think is ok
Now I want an army of about 3000 points, maybe 100 points more or less. So here it is:
1 Necron Lord w/ Warscythe, Res. Orb, Gaze of Flame
1 Necron Destroyer Lord w/ Warscythe, Lightning Field
40 Necrons (2 groups of 20?)
3 Tomb Spyders
So there you go, the list of a total noob to 40k.
IF ANYTHING, WHAT SHOULD I CHANGE?? Opinions are much appreciated
Oh yeah, I'm mostly going up against a pure Grey Knight army and an Ork army, in case you wanted to know
Last edited by EqualsLife; November 28th, 2009 at 15:15.
Heya EqualsLife, welcome to LO! And also welcome to the Necron Tomb.
Is this going to be 3K Apocalypse or just run of the mill 3k?
I would start with more...babysteps towards getting your army together and on the field. Start at 1k and build your army up from there (or maybe 1.5k). Just jumping to 3K may be a little heavy duty for a new player.
Following the "1 squad of warriors/ 500 points" formula, you should have 6 squads of 10 warriors. This is to bolster your phase out and generally make your phalanx stronger.
I'll post more later but I gotta run for now!
This is just a run of the mill 3000 point army
I know that 3000 is quite a lot for a newbie, but this is what i plan to work up to in time.
Are you saying i should move up to 60 warriors then? and what should i get rid of then? I'm just heading out to Games Workshop now so maybe i can sneak a read of the Codex while everyone is paying attention to the Tanksgiving tourney
i look forward to your next post
i don't know much but i reckon you should lose the tombspyders to get a few more warriors.
i suggest to wait for confirmation from alzer or elsewhere first though.
NO, don't drop the tomb spyders! They're quite nice
If you're wantig to just buy the 3000 point army, not apocalypse, I'd suggest rethinking on the Hq, fast attack and heavy support choices. Usually you can only have two HQs, so drop goes one lord or the Nightbringer. Then you can only field three units of Fast attack; Destroyers, Wraiths and Scarabs have to be reconsidered. As the necron codex is built for throwing out the same unit in at least two squads(, read on the "necron" rules in the codex,) you should choose between expanding either on the destroyers or the wraiths. Most people seems to go for the destroyers.
And the same goes for the heavy support; Heavy Destroyers, Monoliths and Tomb spyders. Luckily 3 tomb spyders counts as one heavy support choice so you could go winning out by dropping a Monolith. Or just drop all tomb spyders
(The same thing goes for Elites, like flayed ones, pharias and immortals.)
When we have gone trough that filter(, I'm supposing that you don't have plans especially for planetstrike or something like that either,) you could consider what to add. More warriors has been said. Immortals are great, but I usually don't like the sight of one lonely squad of them in a necron army. And it's quite a big point scale. If I felt that I could afford or convert them and if i ever played 3000 pts, I wouldn't be afraid of loading up with 24 more of them.
Then your force organisation slots should be filled up unless you throw in more warriors.
BUY the codex! Don't just look at it, you need that to play!
Allright. So you're running a normal game. There are some good things for you then.
Good thing one: your opponents can't throw titans at you.
Good thing two: your opponents can't throw superheavies at you.
There are also some bad things however.
Bad thing one: Force Organization Chart. This means you can only have so many of each unit type (heavy support, troops, HQ, etc.) And it's going to REALLY cut down on your units.
Bad thing two: you can't use formations. The Necron Apocalypse formations are very powerful, and cool, and I want them in normal games.... :sad:
This means. You either have to drop the Tomb spyders, or one of your monoliths. I'd honestly say drop a monolith, the Spyders will be important to have for combat duties. And really two monoliths is gonna keep Grey Knights and Orks busy for a loooooooooooonnngggg time.
You're going to need to drop an HQ choice as well. Two lords would save you points for other options. C'tan are kinda fire magnets and at 3k the opponent will have enough fire to dust them in a turn or two.
More elites! I'd strongly suggest grabbing a pile more Immortals (Expensive, I know, there is a warrior-immortal conversion guide that can save you loads of $$ on these suckers). Immortals are the Necrons' toughest infantry and provide our real close-range punch.
In fast attack. I would suggest bumping up to having 8-10 destroyers, really crank up their effectiveness in such a large game. Also drop the Wraiths, grab the scarabs as a harassment unit. 3 wraiths are VERY fragile, and tend to be a bit more advanced in use. Think of them as assassins, not soldiers. If you want wraiths you would need to have 9 of them, and would really be losing the firepower your destroyers provide.
As for tactical approach this level could really lend itself to a double-phalanx. Have three squads of warriors, a lord, Immortals, a monolith, a spyder and a squad of destroyers form up together. Then take the other group of all the same units send them the other way. If one side is facing more assault troops, send the scarabs and other tomb spyder that way.
*Takes Deep Breath*
so an example list of something like this would be.
HQ: Lord with orb, gaze of flame
HQ: Lord with orb, Solar Pulse
Elt: 2x8 Immortals
Trps: 6x10 Warriors
FA: 2x4 Destroyers
FA: x10 Scarabs
HS: x3 Tomb Spyders
HS: x2 Monolith
If your store has a "Necron warrior phalanx" get it. And stab the bejesus out of anyone who may impede you from getting it! In fact if your store has two of them, get them. You'll pretty much have everything you need except 2 destroyers and 3 tomb spyders.
Then you should be able to remember every unit, their statlines, their wargear, their special rules and most importantly their points cost.
Alzers list looks great. Remember not to deep strike the scarabs but turbo-boost them into position. It gives them over the top survivability (2+ cover save) for a turn as long as you watch out for flamers and other cover-negating stuff.
If you don't know what i'm talking about, you need a rule book as well. Borrowing one works as you don't really have to go trough the same procedure with that one, just read it before going to sleep a couple of nights. Make sure it's 5th edition.
At last, before you buy all this stuff, remember that many(, utterly strange,) people find that painting an necron army is boring. Buy a set of necron warriors and paint them before you get the rest. If you find painting them boring, go for something else instead of making a bad decision.
Yes, I know that you intend to get this dream 3K army but I would strongly advise you getting them in 500pt blocks.
Firstly, you need a core so for the first 500pts, purchase a lord and a necron battleforce (or phalanx formation). It will exceed 500pts but it will give you some variety and save you $$. Just make sure you have a lord and at least 2x10 warriors.
visseking raises a crucial point, if you find it boring painting necrons, then I would strongly recommend that you test it out or try another army. It is NOT fun painting 3K worth if you don't enjoy it. Remember, fun is more than half of the experience in wargaming.
Alzer's and visseking's advices is enough to get to you underway so I won't offer any. But I STRONGLY recommend that you assemble and paint your army in 500pt blocks. This will make the job of assembling and painting a lot more manageable and far less intimidating. Also, try to assemble and paint similar units whenever possible so you can get a assembly line thing happening and you will know exactly what colours you used where.
Necrons W68-D13-L10 (3rd edition codex)
Necrons W3-D1-L1 (latest codex)
Skaven still being assembled