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Hey, trying something different with my Orkses.
Warboss-powerklaw, cybork body, kombi-skorcha
Big Mek-kustom force field, bosspole
3 Nob Bikers, cyborks, Painboy, 1 powerklaw, 1 bosspole (x2)
3 Nob Bikers, cyborks, Painboy, 1 powerklaw, 1 bosspole
20 Shootas, 2 big shootas, Nob w/ powerklaw, bosspole
19 Sluggas, Nob w/ powerklaw, bosspole
17 grots, runtherd
2 Deff Koptaz, rokkits, 1 buzzsaw (x2)
Battlewagon-armor plates, big shoota, grot riggers, reinforced ram (x2)
Battlewagon-armor plates, big shoota, reinforced ram
So, we've got 3 Battlewagons with a KFF and 3 units of Nob Bikers. The word of the day here is MSU: lots of tiny units that can cause pain in tandem or operate solo to go after softer targets. It's far from optimal, but I'm going by what I own currently. Big Mek goes with the Lootas for a super bunker of dakka death, Boss goes with the sluggas to give me another hitty unit that can be pretty resilient. My anti-tank is limited to Lootas, tl rokkits and lucky PKs, but we'll see if mobility, redundancy and flexibility help me out here.
Intersting list, seemes pretty solid. You might want to combine two or three of you nob biker squads so that they can all benifit from the painboy with out the too many extra points. I'm gussing that the grots are portable cover for the Big mek, and if that is so you might want to make the mak a Shokk Attack gun one.
Big Mek goes with the Lootas in their wagon. Grots are cheap objective holders.
I could drop the Painboyz to pick up shoota buggies or rokkit buggies, it bears testing for sure.
Thanks for the input.
I like it. This may conflict with your strategy, but I'd try combining the nob bikers into one unit and make it more survivable. 1 PK and 2 others just seems like it will get shot up real quick. I like the idea of a bunch of big threats. If possible, I'd swap the shootas for sluggas- you don't seem to have enough dakka to ammount much and the boyz would be a bigger standalone threat for cc if they were equiped for it.