2000pt. Goff List - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Keetoowah's Avatar
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    2000pt. Goff List

    This is the list that im going with, as I love its orky goodness, but I figured that I'de show it to you all and hear what you guys think. Goff 'enough fer ya?

    HQ
    Ghazghkull Thraka


    Mad Dok Grotsnik


    Troops
    Nobz x8
    Power Klaw x2
    Big Choppa x5
    Waaagh! Banner
    Cybork Bodies
    Painboy
    Grot Orderly
    'Eavy Armor


    Boyz x30
    'Ard Boyz
    Nob
    Power Klaw
    Bosspole



    Shoota Boyz x20
    Nob
    Big Choppa
    Bosspole
    'Eavy Armor
    Big Shootas x2


    Boyz x30
    Nob
    Power Klaw
    Bosspole
    'Eavy Armor


    Shoota Boyz x20
    Nob
    Big Choppa
    Bosspole
    'Eavy Armor
    Big Shootas x2


    Heavy Support

    Battlewagon
    Grot Riggers
    Kannon
    Big Shootas x3
    Deff Rolla


    Battlewagon
    Grot Riggers
    Kannon
    Big Shootas x3
    Deff Rolla
    'Ard Case


    Killa Kans x2
    Big Shoota
    Grotzooka

    Last edited by Keetoowah; December 16th, 2009 at 01:42.

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  3. #2
    LO Zealot mynameisgrax's Avatar
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    Where are the characters going? If the Mad Doc is going with the nobz, then you don't need a painboy in the unit, since he can give them feel no pain and the cybork bodies.

    I don't like big choppas or 'eavy armor. The big choppas are just a waste, cybork is enough for the nobz (difference between 4+ and 5+ isn't worth 5 points each), and the nobz in the units of boyz don't need armor, since they can't be singled out.

    Every unit of boyz needs a powerklaw. It'll literally be the difference between swift victory and a slow, crushing defeat when facing marine opponents.

    The unit of nobz needs combi-skorchas. They're fantastic, and if you give them to the nobz with powerklaws, it doesn't cost them their extra attack. I'd also give them a bosspole, even if the Mad Doc is going with them, in case he dies before they do (which is likely).

    Never put different gun types in the same unit. Either give the killa kans the same type of gun, or split them into 2 units (one of the battlewagons can be a dedicated transport for the nobz, and not take up a heavy slot).

    Take the 'ard case off the battlewagon. It's never a good idea on a transport. It'll keep the passengers from assaulting the turn they leave it. Instead, armor plates would be much better, especially for the one holding the nobz/characters.

    The battlewagons have too many guns. If they move, they'll only be able to fire one big shoota, and the kannon's frag shot, so that's all they should have.

    Good luck!
    "Any job worth doing, is worth doing with a powerklaw."
    http://www.librarium-online.com/foru.../mynameisgrax/

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