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Farseer w/ Guide and Runes of Warding
Farseer w/ Doom, Fortune, Spirit Stones, and Jetbike
4 Warlocks w/ Embolden, Enhance, and Jetbikes
10 Banshees w/ Exarch, Mirror Swords (or executioner), and Acrobatic
-Wave Serpent w/ Spirit Stones and TL Shuriken Cannon
10 Storm Guardians w/ Warlock, Destructor, and 2 Flamers
-Wave Serpent w/ Spirit Stones and TL Bright Lance
10 Dire Avengers w/ Exarch, Blade Storm, and Dual catapults
-Wave Serpent w/ Spirit Stones and TL EML
10 Dire Avengers w/ Exarch, Blade Storm, and Dual Catapults
-Wave Serpent w/ Spirt Stones and TL EML
Vyper w/ EML
3 War Walkers w/ 2x Shuriken Cannons each
Play tested this last night. My Shuriken cannon walkers did alot more damage than I expected. Rhinos really take a beating from war walkers. Of course you can guess I guided them every turn.
Wave serpents did waht they do best, soak up heavy weapon fire and not die.
One thing I learned is that plague marines dont die easily from DA or Storm Guardians and that Thousand suns are tough to kill too.
I sure would like to put scatter lasers on them but the price of shuriken cannons is a STEAL in my opinion. The range hasnt been an issue yet cause of the scout move to get in range.
Warlock council with farseer absorbed an insane amount of power fist attacks in a desperate attempts to instant kill my farseer!
Eldar -APOC- 6500 Points
Chaos Daemons -Fate Crusher- 3500 Points
Grey knights - 1000 Points
Seer Council perfectly absorbs firepower, however, it does not absorb Assault damage as well. You propobaly know much better how lucky you were. This is why usually two Seers should be run, but such small Council seems to be 'distraction' from shooting and LR ripper, so as long as you can keep them out of fists/nemesises way...
The lone Seers is really endangered this days. Deep Striking as well as other, dirtier tricks are popular indeed. And watch the new Tyranids. And you lack something to hold any home objectives...
Thats why I kept using 10 Defenders. To babysit Seer Guiding (and, in my case, Fortuning to gain insanely stable firepower perimeter) WW.
Whole rest is sensible, except for poor Vyper that seems to be little more than easy KP, not able to hold objective and possesing little less firepower then ten Guardians.