2000 pt Tervigon & Zoanthrope List - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Carnifexus's Avatar
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    48 (x1)

    2000 pt Tervigon & Zoanthrope List

    Was just playing around and wanted to try out a list where I maxed out Tervigons and added in some Zoanthrope tank busting ability, here it is!

    HQ

    Tervigon
    Onslaught
    Cluster Spines
    Regeneration

    Tervigon
    Onslaught
    Cluster Spines
    Regeneration

    Elite

    2x Zoanthrope

    2x Zoanthrope

    2x Zoanthrope

    Troops

    Tervigon
    Onslaught
    Cluster Spines
    Regeneration

    Tervigon
    Onslaught
    Cluster Spines
    Regeneration

    Tervigon
    Onslaught
    Cluster Spines
    Regeneration

    20xTermagaunts
    Devourers

    20xTermagaunts
    Devourers

    20xTermagaunts
    Devourers

    Onslaught will be used to Help the zoans fire (hopefully giving them a 25-30" range for their lances (hopefully enough to find a tank on the first turn) the spawned termagaunst (approx 50 in the first turn) will run as a screen for the more expensive (and deadly) devgaunts, I don't mind giving units a 4+ cover save when I'm posting 60 shots.

    The Tervigons have been given regeneration due to the large number of gaunts they could take out should they die.

    Total Fire power is nuts

    1985pts

    Thoughts comments weaknesses and tactics appreciated

    If you like the post click the *STAR* <===

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  3. #2
    Son of LO
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    105 (x6)

    your going to need alot more anti-tank than 6 xzoanthorpes, because your gaunts can't touch tanks.
    Superior stamina may win battles, but the ability to quickly recover wins wars.

  4. #3
    Senior Member Lemt's Avatar
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    104 (x4)

    If you cut just a few Termagaunts you can give the Tervigons Adrenal Glands, Toxin Sacs and/or Catalyst.

    But other than that, it looks OK. Maybe I'd like to see a Venomthrope thrown in.
    Necron Army Building Maxima: Beware of Phase Out
    Tervigon Conversion

  5. #4
    Senior Member Carnifexus's Avatar
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    48 (x1)

    I thought the Anti Tank Was pretty sound. zoans at the start tervigons at the end (if required) but i think 6 zoans will thrash through tanks. Piont taken about upgrading the termagants with glands and toxins however. THe list has changed slightly

    HQ

    Tervigon
    Onslaught
    Cluster Spines
    Regeneration
    Adrenaline Glands
    Toxin sacs

    Tervigon
    Onslaught
    Cluster Spines
    Regeneration
    Adrenaline Glands
    Toxin sacs

    Elite

    2x Zoanthrope

    2x Zoanthrope

    2x Zoanthrope

    Troops

    Tervigon
    Onslaught
    Cluster Spines
    Regeneration
    Adrenaline Glands
    Toxin sacs

    Tervigon
    Onslaught
    Cluster Spines
    Regeneration
    Adrenaline Glands
    Toxin sacs

    Tervigon
    Onslaught
    Cluster Spines
    Regeneration
    Adrenaline Glands
    Toxin sacs

    17xTermagaunts
    Devourers

    17xTermagaunts
    Devourers

    17xTermagaunts
    Devourers

    1995pts
    If you like the post click the *STAR* <===

  6. #5
    Senior Member Lemt's Avatar
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    104 (x4)

    Looks OK to me. The Zoans, even if they die before getting in range, will take lots of firepower to kill. That will allow the rest of your army to move in. Sure, many vehicles are faster than your army, but that's of little use if they can't move over your horde blanket.
    Necron Army Building Maxima: Beware of Phase Out
    Tervigon Conversion

  7. #6
    Mau'Dib
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    53 (x1)

    mech lists will have a field day with this list as they will likely have far too many vehicles for you to handle, and after they take out the zoies (fairly easily done by mech guard, marines and eldar, just off the top of my head) they will get to play ring around the rosie with you. I might swap in two to three hive guard (from a tervigon), just my opinion, tervigons are fun and nasty, but I'm really not that enamored with them yet.
    ~2k of genestealery goodness
    ~1750points of terminator goodness

    Dovie'andi se tovya sagain

    more witty remarks to come.

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