2500 First 5th ed List - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member slobulous's Avatar
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    2500 First 5th ed List

    HQ:
    Tervigon - cluster spines 160
    Tervigon - cluster spines 160

    Elites:
    Hive Guard Brood x3 - 150
    Hive Guard Brood x3 - 150
    Zoanthrope Brood x3 - 180

    Troops:
    Termagant Brood x10 - 50
    Termagant Brood x10 - 50
    Termagant Brood x10 - 50

    Tervigon - cluster spines 160
    Tervigon - cluster spines 160
    Tervigon - cluster spines 160

    Heavy Support:
    Carnifex Brood x3 - bio-plasma 540
    Tyrannofex - rupture cannon 265
    Tyrannofex - rupture cannon 265

    Total:
    2500

    All Tervigons advance to squirt out termagants onto objectives while pie plating enemy infantry and assaulting when possible. Carnifexes head for hard targets immediately. Hive Guard, Zoanthropes, and Tyrannofexes all advance while providing heavy anti-armor firepower.

    Last edited by slobulous; January 20th, 2010 at 11:59.
    I WANNA GET STUCK IN WIT DA BOYZ

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  3. #2
    Senior Member maverik2988's Avatar
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    Tyrannofex=Terrible take biovores instead, Should only need one trygon prime make other one trygon or mawloc. Zoans and stealers are awesome. Warriors are okay but should have deathspitters instead of devourers. Tyranid primes are good. Might want to split into two squads of termies and add more. Tervigon is good. Haven't tried hive guard yet but they should be very good for anti tank. Okay list but if you plan on deepstriking trygon should have raveners to come in behind him. Two trygons will split enemy fire while everything else gets in range to be deadly.
    WH 40k Armies (W/L/D):
    Tyranid: 2250 Points of Awesome (5/4/1)
    Necrons: 1000 Points (4/0/1)

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    Member nirk42792's Avatar
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    I disagree with Biovores over the Tyranofex. It is much more livable and devestating with its fire power. I do agree though that one Trygon Prime should be a mawloc. I honestly would drop a squad of genestealers and take some hormies with toxin sacs, get more bang for your bug and a nasty tieing up squad that can desimate any high toughness unit
    Hmmm Deathwing...or...Grimmnar's Wolf Guard Termies...I think I'll be depressed rather then Barbaric. Deathwing!
    Dark Angels 2/0/1

  5. #4
    Senior Member slobulous's Avatar
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    Revamped the list. Completely different feel now. Very shooty with lots of Monstrous Creature close combat punch. Also, if the Tervigons get ignored for too long, the termagants will get out of hand FAST. Average about 50 free termagants per turn. They could easily add on 500 points or more of termagants on top of the base 2500!
    Last edited by slobulous; January 20th, 2010 at 12:12.
    I WANNA GET STUCK IN WIT DA BOYZ

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