1800 Tourney 3 lists criticism needed - Warhammer 40K Fantasy
 

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  1. #1
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    1800 Tourney 3 lists criticism needed

    Ok so this is kind of a continuation on my last post using the advice i was given and have come to three army list options and was hoping for some criticism and opinions

    Tyranid list 1
    HQ
    Hive Tyrant
    -winged
    -commander
    -2 sets scything talons 255

    TROOP
    (2) Tervigon
    -toxin
    -adrenal
    -catalyst
    -cluster spines
    15 termigants
    -devourers
    (2) 28 termigants
    29 termigants 965

    ELITE
    venomthrope
    venomthrope
    Doom of Malan’tai
    -Spore 240

    HEAVY
    (2) mawloc 340

    TOTAL
    1800 Points, 109 Models, 139 Wounds

    Devilgants will be outflanking for the tyrant commander rule

    Tyranid list 2
    HQ
    Hive Tyrant
    -armoured shell
    -Implant attack
    -heavy venom cannon
    -scything talons/lash whip + bone sword 250

    TROOP
    (2) Tervigon
    -toxin
    -adrenal
    -catalyst
    -cluster spines
    (2) 28 Termigants
    (2) 29 Termigants 960

    ELITE
    Venomthrope
    Venomthrope 110

    HEAVY
    (2) Trygon
    -prime 480

    TOTAL
    1800 Points, 121 Models, 146 Wounds

    Tyranid list 3
    HQ
    Swarmlord
    2 tyrant guard 400

    TROOP
    (2) Tervigon
    -adrenal
    -toxin
    -catalyst
    -cluster spines
    (2) 15 Termigants
    -devourer
    -spore
    25 Termigants
    26 Termigants 1025

    ELITE
    Venomthrope
    Venomthrope 110

    HEAVY
    Tyranofex
    -Rupture cannon
    -dessicator larvae
    -cluster spines 265

    TOTAL
    1800 Points, 87 Models, 108 Wounds

    Thoughts?


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  3. #2
    No Life King Alzer's Avatar
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    The primary issue I see with all of your lists is that they will not fair well against vehicles. Mechanized lists are still the big name for other armies these days, so in a tournament setting you need to be able to shut those transports down to get to the meat inside. You only ever have one weapon in your list that could take down a vehicle, and that only gives you MAYBE one disabled/dead transport or tank a turn. The Hive Tyrant, Tervigon, Termigaunt set up is fine, and I feel the venomthropes could five it some real oomph, but only against small arms fire and infantry on foot.

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