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Comments/Criticism welcome- new to nids and 5th ed
-Lashwhip + Bonesword
3 Tyranid Warriors
Lictor - 65
See... I'm going to do something I personally hate when people do it to me so I apologise in advance.
You've bought this £30 piece of kit, fully assembled it as option B and someone comes along and tells you to build it as option A instead lol.
I'd drop the Mawloc and take a Trygon Prime instead. Point for point they're so much more useful.
I'm umming and ahhing about Zoanthropes. I use 3 myself in 1000pts and can't decide between 1 unit of 3 or 3 units of 1, or 1 unit of 2 and 1 unit of 1 etc etc.
Now, this is what I'd like to see in your list;
Tyranid Prime- Fine.
Hormogaunts- Give both units TS, they just become so much nastier.
Genestealers- I dont find AG worth taking on Stealers, Init6-7 doesn't make a huge deal of difference and I'd rather have the benefits of TS over the +1 strength if you charge.
Tyranid Warriors- I'd personally like to see a lot more of these, I'd try and run units of 4-5 especially as with a Prime in the unit it will get targeted pretty quick.
Zoanthropes- sometimes individually will work really well, othertimes you'll need them as a unit. I'm not 100% sure which way works better, I think it's a personal preference.
Lictor- they just don't work... GW seems to dislike the Lictor in every version of the game. Either upgrade to Deathleaper or drop him.
Gargoyles- Never used them, can't comment.
Mawloc- drop for a Trygon Prime if you can make up the points elsewhere (bye bye lictor )
I'd agree with MrPink on the Mawloc. I built one myself because they look cooler then the Trygons and they remind me of Arrakis Sandworms, but after playing a few games with him I think the Trygon Prime would have been the smarter option.
His 'Terror from the Deep' attack is nice, but from my experience it's too inaccurate (I once tried to come up under a large group of Orks, scattered the full 12 inches and merely clipped a Deffcopter. An attack which took a 170 point model 2 turns to try).
Plus, his attack is good for getting behind the firing lines but that can take him out of Synapse range and even though he'll Feed he's not going to survive long above ground, surrounded by enemies.
I'd also go with Toxin on the Stealers, rather then AG. I dont use them against tanks, but instead against the higher level infantry of the enemy and the ability to reroll wounds on T4s and under (Terminators, for example) means much better chances at getting the 6s for Rending.
...though if you are going against some tank heavy armies, AG is probably best.
Yeah the general consensus I seem to be getting is that toxin sacs should be taken over AG, so I think I'll give that a shot from now on. MrPink - I think you're right about the warriors, 3 is too few. What do you think is better- having single zoanthropes so they can split up a bit (maybe cover flanks?) or putting both in the one unit? Also I think i'll ditch the lictor, doesn't seem to have many fans in the tyranid community.
As for the Mawloc, I only took him because I couldn't find the extra points for the Trygon - the Trygon does seem to be much better, even just stat-wise. Can you tell me, is it worth the extra 40 points (or 70, in the difference from a mawloc) to go for the Trygon Prime? Does double the shots on his gun and a Synapse make him that much more useful? It seems quite hefty to sink nearly a quarter of your points into one model at 1000 points - reminds me of trying to always take a Land Raider Crusader when I used to play Grey Knights, haha.
Containment Spines alone aren't worth the points above the standard Trygon.
The issue is what you plan to do with him and the rest of your army.
Are you going to start him on the table and walk him up with the rest?
Do you plan on having your Gargoyles rush forward to tie up enemy units?
Would you consider making use of his Subterranean Assault?
Where are your Warriors going to be?, do they tend to survive long enough?
Basically, I'd only pick the Trygon Prime if you feel you'll need the backup/extra Synapse or you're DSing him into the thick of it where he (and your gargoyles (IB - Lurk)) would outpace the other Synapse guys.
I'd bump warriors up to units of 4-5 minimum, the main thing about them is to sit in cover by an objective and just stay alive.
The main issue with the Trygon I find is sometimes that assault 12 will be game winning, other armies will just sit back and laugh at you.
It's good in 50% of your games, don't rely on your Trygon winning the game for you and you'll be pleased when he does. Focus your entire strategy on your Trygon and your army will be a one trick pony that will just die.
I crushed my friends lash army the other day as he failed both his psychic tests in the first turn and didn't have a backup plan for a non first turn lash.