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1500 Pts - Tyranids Roster - Bioflotta Darwin
HQ (1#, 255 pts)
. . 1 Hive Tyrant @ 255 pts (Wings; 2 X Scything Talons; Leech Essence; Paroxysm; Hive Commander)
. . . . I just love the model. Great tank hunter, essential to take care of those nasty dreadnught, usefull to have enemy terminators at WS 1!!
ELITE (10#, 375 pts)
. . 2 Zoanthrope @ 160 pts
. . . . 1 Mycetic Spore
. . . . They just drop near the biggest tank and try to blow him. And get killed after (saving the rest of my army from destruction!!)
. . 5 Ymgarl-Genestealer @ 115 pts
. . . . They were just great in every game. The ability to deploy in one terrain, move, run and assault is awesome.
. . 2 Hive Guard @ 100 pts
. . . . Great for cover some of the weakness of this list, like very fast vehicle and rhino hunting.
TROOPS (37#, 541 pts)
. . 1 Tervigon @ 205 pts (Regeneration; Cluster Spines; Catalyst)
. . 14 Gaunt Brood @ 70 pts
. . . . Tervigon and Tgaunts are placed together in one side of the field, and they just go forward
. . 6 Genestealers @ 146 pts
. . . . 1 Broodlord (Scything Talons)
. . . . Flank Attacking. Broodlord has proven to be more than useful!!!
. . 15 Hormagaunts @ 120 pts (Adrenal Glands)
. . . . Flank Attacking with Hive Commander ability. AG are here to deal with low armor vehicles (in case there are no troops to kill or for very mechanized enemy)
FAST (17#, 114 pts)
. . 14 Gargoyles @ 84 pts
. . . . HT guards
. . 3 Spore Mine Cluster @ 30 pts
. . . . Very funny to use...enemy HAVE to shoot at them or try to stay enough far from them
HEAVY (2#, 215 pts)
. . 1 Mawloc @ 170 pts
. . . . Love the model. Destroy one squad of Marines each game and with 6 wounds can't get killed (until now)!!
. . 1 Biovore @ 45 pts
. . . . Not very useful against MEQ, but he gets ignored even in annihilation mission (far from enemy who has bigger bugs to kill first). Waiting for hordes/eladr to prove himself.
Total Roster Cost: 1500
I already tryed this list, that has proven to be deadly against any kind of space marines (vanilla, space wolf and chaos) which disapperead from the table around 5th turn.
I still have to try this one against Shooty (Tau/IG), hordes (Orks/Bugs) and others (Eldar/Necron), but I'm pretty trustfull of my force...
more shooty units would be nice to pop the tanks so that you can get into the guys inside. if someone spams chimeras with plasma and melta guys inside. you won't last long, sure you can kill the tanks, but not more than 2 a turn and get into the men inside. Some more shooty units like hive guard would work welll instead of the ymgarl genestealers.
hope my advice helps!