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This is a non competitive list and I was wondering if anyone has any thoughts/ideas/criticism on it before I finalize it.
1 Venomthrope (Still tossing up whether to run this)
This list is focused on swarming the enemy, while including tank busters (Zoanthropes); and again any thoughts/ideas/criticism are welcome.
Last edited by Hive Fleet Scylla; February 16th, 2010 at 04:01.
Hey Hive Fleet Scylla. Welcome to Librarium Online! Also welcome to the Tyranid Hive.
Your list is looking alright just a few tweaks that I could mention.
Genestealers are probably better off without scything talons, keep them cheap, they fare little better than gaunts against bolter-fire. Group your zoanthropes to maximize wounds in one unit, so you don't have to worry about handing out two killpoints when you could stick with one. Increase their numbers just a touch to make them more effective.
I would keep the Tervigon using stinger salvo. Cluster spines seem nice, but as the tervigon is a gaunt-booster, and you don't want a bad scatter annihilating the unit it supposed to support.
Having your warriors in a melee-oriented build and running them behind hormagaunts should keep them up decently enough, I suggest popping another body in there if you do this to soak fire however. I think just sticking to rending claws would be fine for this purpose.
KK thanks for the advice.
On another note though I would probably put the genestealers into one unit of 12 or cut a couple and give them toxin as well. thinning out the numbers with those guys never really pans out so i would recommend bigger numbers in units.
Venomthropes are good and to all those people who say they aren't I say your wrong. running one in a list how ever is not really a good idea, its to easy to kill I say 2 or none.
As for the tervigon use cluster spines or stinger depending on your opponent, one isn't really better then the other. cluster spines scatter not really great for competitive play but fun none the less. this is really your call here. I would how ever replace adrenal glands with toxin sacs, poisoned 4+ is better then furious charge and you will get alot more done with it in the long run IMO. I would also remove the scything talons, they aren't needed and the tervigon isn't really a unit you want to throw into combat anyway. I would also like you to consider using its psychic abilities as well, Catalyst and onslaught work WONDERS for for their point cost taking only one though would be my recommendation.
Also have you considered toxin sacs on the Gargoyles? 6 to hit cause a wound 4+ to wound with rerolled fails for 8 points is really good and something everyone should consider when using this unit.
Few tweeks and your all set. These are just recommendations if you find what your using now is working well for you stick with it
I have edited my list accordingly to your advice, still considering the venomthrope (I have play tested it a few times and it works well sometimes and fails miserably others) if i were to remove it what should i replace it with? Also I have gone with quality or quantity with the stealers as I will be using them to infiltrate and hopefully assault first turn.
Thanks for the help
Okay i like your updated list a little more now,
the warriors are they rending claws and devourers or rending claws and talons? i would recommend some kind of gun on them, if you choose to drop the venomthrope theres the points to beef up your warriors. Alternatively you could go with the winged warriors too, fly up the board with the gargoyles and maintain that synapse rage with them i would try and find some points for toxin on the gargoyles as well. they are frail and wont do much in combat unless against light infantry. but that one is your call.
Well I could go with 4 warriors with devourers and rending claws ( 140 ) or i could do 4 with talons and claws and toxin on the gargoyles ( also 140 ), which would be the best in your opinion?
Last edited by Hive Fleet Scylla; February 17th, 2010 at 04:33.
Scylla, I'm not going to repeat everything said here as I agree with most of the recommendations. The one thing I will say in regards to your 'stealers is that you should probably model them with scything talons, as you could then choose to use them or not, and not get into any WYSIWYG trouble. This is because the rending claws are actually those little hands in the back, so if you use talons as well as the little hands, you should be fine.
THE GREAT DEVOURER OF WORLDS IS NEVER CASUAL!!!
Yea thanks, i took that into consideration when i was making them a few hours ago and decided to just model them with talons anyways