So my previous list that i felt fairly happy with:

Hq – 255 points – 1 Kill point

1x Hive Tyrant
1x Hive Commander
1x Lash whip
1x Bone sword
1x Scything talons
1x Winged
- Psychic powers -
1x Paroxysm
1x Psychic scream
255

Elites - 255 points - 3 Kill points

Hive guard brood 1
2x Hive guard
2x Impaler cannon
100 points

Hive guard brood 2
2x Hive guard
2x Impaler cannon
100 points

Venomthrope brood
1x Venomthrope

55 points

Troops – 400 points - 4 Kill points


1x Tervigon
1x Cluster spines
- Spells -
Dominion
Catalyst
175 points


Termaguant brood
11x Termaguants
55 points

Genestealer brood
5x Genestealers
70 points

Tyranid warrior brood
3x Tyranid warriors

2x Devourers
1x Barbed strangler
100 points

Fast attack - 60 points - 0 Kill points

Spore mine cluster 1

3x Spore mines
30 points

Spore mine cluster 2
3x Spore mines
30 points

Heavy support - 530 points - 2 Kill points

1x Tyranofex
1x Rupter cannon
1x Dissacator Larve
1x Cluster spines
265 points

1x Tyranofex
1x Rupter cannon
1x Dissacator Larve
1x Cluster spines
265 points

1500 points


However, there were two problems in this list. I couldn't have an ever lasting reliable support for the genestealers with my tervigon when it outflanks at it may or may not be able to birth on the turn that it outflanks to help boost the genestealer cover.

I also lacked a decent close combat unit, apart from the hive tyrant, to take out termanitor squads, nob bikers or abaddon and a swarmlord so something was wrong. I know that the paroxysm power could ahve helped but it would just tarpit the unit and create even more problems for me as i would ahve to rely on the tervigon to berth termagaunts every turn.

This list helps me rectify these problems, while still keeping my shooting deadly and my synapse sufficent:

Hq – 445 points – 2 Kill points

1x Hive Tyrant
1x Hive Commander
1x Lash whip
1x Bone sword
1x Scything talons
1x Winged
- Psychic powers -
1x Paroxysm
1x Psychic scream
255

1x Tervigon
1x Cluster spines
- Spells -
Dominion

Onslaught
Catalyst
190 points


Elites - 255 points - 3 Kill points

Hive guard brood 1
2x Hive guard
2x Impaler cannon
100 points

Hive guard brood 2
2x Hive guard
2x Impaler cannon
100 points

Venomthrope brood
1x Venomthrope

55 points

Troops – 274 points - 3 Kill points


Hormaguant brood

13x Hormaguants
13x Toxin sacs
104 points

Genestealer brood

5x Genestealers
70 points

Tyranid warrior brood
3x Tyranid warriors

2x Devourers
1x Barbed strangler
100 points

Fast attack - 260 points - 1 Kill point


Ravener brood
5x Ravener
5x Rending claws
5x Scything talons
5x deathspitters
200 points

Spore mine cluster 1
3x Spore mines
30 points

Spore mine cluster 2
3x Spore mines
30 points

Heavy support -
265 points - 1 Kill point

1x Tyranofex
1x Rupter cannon
1x Dissacator Larve
1x Cluster spines
265 points

1499 points

With this list i don't ahve to rely on the tervigon berthing as much and all i need it to do is birth once for objective sitting or taking middile objectives ( this is why i only have 3 instead of my normal must take 4 scoring units ) and if they can't do it i always have my tyranid warriors to do the job. The raveners ( which i forget could fleet because they are beasts, until someone reminded me ) and my hormaguants provide the extra close combat punch that can take down any MC and any close combat unit, especially the raveners who can charge 24 inches a turn max and 19s minimum and shoot 20 shots a turn as well when they run when i cast onslaught on them!

Tactics:
The genestealers get outflanking support from the hormaguants, while my tervigon berths when it needs to and it fill FNP my hive tyrant or another unit in the first turn as my ravener's move up behind cover. then next turn i cast onslaught onto my raveners and they shoot 20 S3 shots at BS3 twin linked, before charging at that unit that they shot, which means 25 attacks with WS5, S4 and rending and re-roll 1s that failed to hit!

What do you guys think?

thanks
antique_nova