2,000 pt tyranid list - Warhammer 40K Fantasy
 

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  1. #1
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    2,000 pt tyranid list

    Tyranid 2000 point list
    ( versatile tank killing )

    HQ
    Swarmlord 280
    > 2 sets of boneswords **
    *Total 280

    Hive Tyrant 170*
    > Lash Whip & Bonesword*
    > Scything Talons*
    ~ Wings 60
    ~ Hive Commander 25
    *Total 255

    ELITES
    2 Zoanthropes 120
    w/ mycetic spore 40
    *Total 160

    2 Zoanthropes 120
    *w/ mycetic spore 40
    *Total 160

    TROOPS*
    Tervigon 160
    ~ scything talons 5
    ~ adrenaline glands 10
    ~ toxin sacs 10*
    ~ catalyst 15 **
    *Total 200

    11 Termagaunts 55*
    *Total 55

    6 Genestealers 84
    ~ Toxin Sacs 18
    -- Broodlord 46
    *w/ scything talons 2*
    *Total 150
    ***
    6 Genestealers 84
    ~ Toxin sacs 18*
    -- Broodlord 46
    *w/ scything talons 2
    *Total 150

    HEAVY SUPPORT
    Trygon 200
    ~ adrenaline glands 10
    *Total 210

    Trygon 200
    ~ adrenaline glands 10*
    *Total 210

    Mawloc 170
    *Total 180
    **
    So the swarmlord & the hive tyrant with hive commander provide a +1 each to my reserve rolls making my trygons , mawloc , outflanking genestealers , mycetic spores with zoanthropes & i'd make my tervigon outflanking as well thanks to the hive commander ability .*

    The swarmlord is a nasty close combat monster , almost no one can handle him , I've tried . I've also given my opponents Many monstrous targets so my swarmlord will hopefully survive . The hive tyrant had wings so use him wisely , the trygons appear and soak up shots , zoanthropes handle the tanks genestealers take objectives and kill . The tervigon outflanks , the swarmlord allows you to re roll outflanks . It produces termagaunts with adrenaline glands and toxin sacs . . Please comment this . . . I would like your opinions * *

    Last edited by Supaahnova; February 28th, 2010 at 01:14. Reason: Got wrong point cost

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  3. #2
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    Six genestealers? you could get away with small squads last ed if they had a broodlord, but this ed they'll get shot to pieces and dramatically lose thier effectiveness if not handled right, and you'll need a lot of luck to kill MEQ with just rending claws before they subject you to a possible "No Retreat" debacle.
    This thread is unclean brothers! PURGE IT WITH FLAME!

  4. #3
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    Stealer should be the least of their worries . But what would you recommend ?

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    i would say get rid of the brood lords for more genes...broodlords are really only super effective if you have atleast 3 or 4 of them to really give them a disadvantage to their leadership tests.

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    That sounds like a good idea , what's your opinion on the ymagrl stealers ?

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