<2000 Is this an 'Ard Boyz-worthy ultra-competitive 2500pt list? - Warhammer 40K Fantasy
 

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  1. #1
    jy2
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    797 (x8)

    Is this an 'Ard Boyz-worthy ultra-competitive 2500pt list?

    I don't actually play Eldar. I play Space Wolves and have a series of battles in the Battle Reports section against other tough 40K builds in 2500pt 'Ard Boyz style matches. I can honestly say that probably Eldars give my Wolves the most trouble of all the armies I've played against so far.

    What do you think of the following list I made? Is it really competitive? Any changes you would make? After all comments and criticisms, I will put my Space Wolves up against it. In the 'Ard Boyz tradition, there is no such thing as cheese and anything is fair game.


    2500pts Eldar

    HQ
    Eldrad
    Farseer - Jetbike, Fortune - 115
    5x Warlocks - Jetbikes, 5x Destructors - 275

    ELITE
    9x Howling Banshees - Exarch, Executioner - 166
    Wave Serpent - TL-Scatter Lasers - 115

    5x Fire Dragons - 80
    Wave Serpent - TL-Scatter Lasers - 115

    5x Fire Dragons - 80
    Wave Serpent - TL-Scatter Lasers - 115

    TROOP
    10x Dire Avengers - Exarch, Bladestorm - 147
    Wave Serpent - TL-Brightlances - 135

    9x Dire Avengers - Exarch, Bladestorm - 135
    Wave Serpent - TL-Brightlances - 135

    10x Storm Guardians - 2x Flamers - 92
    Wave Serpent - TL-Brightlances - 135

    HEAVY
    Fire Prism - Holo-fields - 150
    Fire Prism - Holo-fields - 150
    Fire Prism - Holo-fields - 150

    Total - 2500pts

    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

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  3. #2
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    In your seers council maybe replace one of the destructors with Enhance, with that up your locks will hit on 3's and strike first even against MEQ.

  4. #3
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    108 (x4)

    If you are looking for the general lists that did best last year they were dual biker council and a wave serpent spam army. I think the serpent spam might be the one to give you the most trouble if you can find someone with experience with it. The list is something like

    Eldrad
    3 squads of firedragons in waveserpents with EML and possibly the shuriken cannon upgrade
    6 5 man DA squads in waveserpents with EML and possibly the shuriken cannon upgrade
    3 Fireprisms with Holofields.

    It puts 12 tanks on the battle field, will have 15-20 meltas with the firedragons for heavy armor, and can fire off 3 str 9 blasts and 9 str 8 twinlinked shots (and 27 str 6 if they have the cannons also ) to crack light armor. And eldrad gives divination, pysker defence, multiple dooms and another random power per turn. Note I do not like this style of list or the premise of hard boys because it destroys fluff and encourages spamming the same unit. But that many serpents and holofielded tanks is almost impossible to remove from the table before they have done thier damage in return.

    As for the list that you made you need an enhance in the warlock squad, as well as an embolden. None of the vehicles have spiritstones so stunning them will probably mean they are dead the next round. Banshees are fun but scorpions will work almost as well against anything but standard terminators and survive better. The serpents should be upgraded to EML or brightlance otherwise just buy the cannon to save points.

  5. #4
    Senior Member niraco's Avatar
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    168 (x4)

    Quote Originally Posted by jy2 View Post
    I don't actually play Eldar. I play Space Wolves and have a series of battles in the Battle Reports section against other tough 40K builds in 2500pt 'Ard Boyz style matches. I can honestly say that probably Eldars give my Wolves the most trouble of all the armies I've played against so far.

    What do you think of the following list I made? Is it really competitive? Any changes you would make? After all comments and criticisms, I will put my Space Wolves up against it. In the 'Ard Boyz tradition, there is no such thing as cheese and anything is fair game.


    2500pts Eldar

    HQ
    Eldrad
    Farseer - Jetbike, Fortune - 115
    5x Warlocks - Jetbikes, 5x Destructors - 275 1 embolden 1 enhance - emhance for beter initiative, ws and embolden cause farseer powers are ld tests so you can reroll them

    ELITE
    9x Howling Banshees - Exarch, Executioner - 166
    Wave Serpent - TL-Scatter Lasers - 115 spirit stone mandatory

    5x Fire Dragons - 80
    Wave Serpent - TL-Scatter Lasers - 115 spirit stone mandatory

    5x Fire Dragons - 80
    Wave Serpent - TL-Scatter Lasers - 115 spirit stone mandatory

    TROOP
    10x Dire Avengers - Exarch, Bladestorm - 147
    Wave Serpent - TL-Brightlances - 135 spirit stone mandatory, don`t like bright lances, missile launchers/scatter lasers/shuriken cannons are better

    9x Dire Avengers - Exarch, Bladestorm - 135
    Wave Serpent - TL-Brightlances - 135 spirit stone mandatory, don`t like bright lances, missile launchers/scatter lasers/shuriken cannons are better


    10x Storm Guardians - 2x Flamers - 92
    Wave Serpent - TL-Brightlances - 135 spirit stone mandatory, don`t like bright lances, missile launchers/scatter lasers/shuriken cannons are better, this serpent will probably flat out for flamer awesomesauce so why a bright lance?

    HEAVY
    Fire Prism - Holo-fields - 150 most of us find holofields not cost effective. i favour cheap empty fire prisms or kitted with HF and spirit stones and even a shuriken cannon upgrade
    Fire Prism - Holo-fields - 150same as above
    Fire Prism - Holo-fields - 150same as above

    Total - 2500pts
    I find that only 3 troops in 2500 as a major weakness of your list. Second is the misiing spirit stones on all your serpents. If you lose your mobility you`ll lose the game. Fact.
    Hight elf and Craftworld Eldar army project pics heavy: linky

  6. #5
    jy2
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    797 (x8)

    From all the input I've received so far, I've decided to change the army. What do you think of the revised list?


    2500pts Eldar

    HQ
    Eldrad
    Farseer - Jetbike, Fortune - 115
    7x Warlocks - Jetbikes, 6x Destructors, Enhance, Embolden - 395

    ELITE
    5x Fire Dragons - 80
    Wave Serpent - Spirit Stones, TL-Shuriken Cannons - 110

    5x Fire Dragons - 80
    Wave Serpent - Spirit Stones, TL-Shuriken Cannons - 110

    5x Fire Dragons - 80
    Wave Serpent - Spirit Stones, TL-Shuriken Cannons - 110

    TROOP
    5x Dire Avengers - 60
    Wave Serpent - Spirit Stones, TL-Eldar Missile Launchers - 130

    5x Dire Avengers - 60
    Wave Serpent - Spirit Stones, TL-Eldar Missile Launchers - 130

    5x Dire Avengers - 60
    Wave Serpent - Spirit Stones, TL-Eldar Missile Launchers - 130

    5x Dire Avengers - 60
    Wave Serpent - Spirit Stones, TL-Eldar Missile Launchers - 130

    HEAVY
    Fire Prism - Holo-fields - 150
    Fire Prism - Holo-fields - 150
    Fire Prism - Holo-fields - 150

    Total - 2500pts
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

  7. #6
    Senior Member niraco's Avatar
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    168 (x4)

    i like it..you should test it against some nasty builds and see if you need more 3 fire dragons units or 5 DAVU units instead of 4
    Hight elf and Craftworld Eldar army project pics heavy: linky

  8. #7
    jy2
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    797 (x8)
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

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