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Okay, after starting my necron collecting a few months ago I now have assembled and painted the following:
Necron Lord with Orb 140pts
Destroyer Lord 130pts
12 Warriors 216pts
12 Warriors 216pts
6 Scarab swarms 72pts
3 Destroyers 150pts
3 Destroyers 150pts
Now, I'll be away from home for several weeks after which I'll return to buy, assemble and paint some more necron, but I'm not yet sure which way to go for 1500 pts and 2000 pts.
So, I'm open to all suggestions on how to continue the army... With just one limitation: I don't want to shelf any of the existing miniatures.
Last edited by Polaria; March 3rd, 2010 at 06:38. Reason: typo
2 more destroyers to flesh out your destroyer units to 4 couldn't hurt. Maybe another warrior squad? So you have 3 squads for the 1500+pts and the extra 3 scarabs to expand to 9 scarab bases.
At this point, I'd consider going for some of the more 'specialised' units. ie. A unit of wraiths or a monolith couldn't hurt.
Necrons W68-D13-L10 (3rd edition codex)
Necrons W3-D1-L1 (latest codex)
Skaven still being assembled
2 more destroyers and a box of warriors would bring 352 points more into the army, bringing it to 1500 point range (with some wargear) which sounds pretty good and easy since I've already painted enough of both to get some routine to it.
Wraiths certainly seem like a nice unit, but taking them would require me to shelf a squad of Destroyers or the Scarabs first and thus would be an "option" rather than "addition" to existing army. Monolith sure does seem nice, but I think it will have to wait to 2000 points or more.
I've had an unexplainable urge to add both Immortals and Pariahs, but not sure how to make all of it fit and what to make of them.
For your 1k list, may I suggest dropping the 4 extra warriors so you fit into the proper "1000pts" range? Some opponents may become cranky if they find our you're running an extra 75 points.
I must say I'm not fond of multiple lords before hitting 1.5k at the very least, how is that working out for you? May I suggest the destroyer lord becomes a bug-zapper? Give your scarabs a bit more bite in close combat.
A third squad of warriors, and rounding up the destroyers and scarabs would be a good move in my eyes. Using only 10-warriors to a squad is a far more popular option these days though.
The battleforce would be a good purchase at this point, as warriors are always welcome and you can convert them into FO's/Immortals if you find yourself having "too many" for the games you currently field. You can also convert warriors into wraiths with a little plasticard + some greenstuff "tails." That's one of the cool things about necrons: the interrelatedness of the models. even if conversions aren't your thing, it still contains welcome additions to most necron armies.
I played another 1125 pt match with same list against the exact same space marines. The mission was Seize Ground and my tactic was to hang back on one objective with phalanx and speed ahead with destroyers to contest objectives on round 5. My Swarmlord got charged by 4 marines + captain and were rolled off the table by sweeping advance at turn 2. That was 300 pts down the drain. My Warriors did their thing again, just like they were supposed to, and really were worth their points once again. Destroyers stayed alive until end and managed to shoot one tactical squad off the table and roll up a scout squad who assaulted them. I lost the game. No surprise really in Seize Ground against marines who have extremely fast rhino mounted troops that can shoot AND kill in CC. However, I'm seriously starting to get the feeling Swarmlord isn't going to pay back his points and thinking about shelving him for more Destroyers and Warriors... at least untill the points value is a bit more than this. The lords I4 isn't really enough to go head to head with SM.
Scarabs are fearless, and as such immune to sweeping advance. Look up the rules for fearless etc.
Also the Lord is still going to be T6 against the marines, which is very difficult for marines to hit without specialized weaponry.