<2000 2000pt Eldar Force - Warhammer 40K Fantasy
 

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  1. #1
    Member Gintoki's Avatar
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    2000pt Eldar Force

    HQ
    "Eldrad @ 210 PTS

    "Farseer @ 143 PTS
    Weapons: Singing Spear
    Wargear : Doom, runes of Witnessing, Spirit Stones, fortune

    Troops
    "10 Guardian Defender @ 100PTS
    Upgrades: Eldar Missile Launcher
    "
    "10 Guardian Defender @ 100PTS
    Upgrades: Eldar Missile Launcher

    " 10 Guardian Defender @ 100PTS
    Upgrades: Eldar Missile Launcher
    "
    "10 Guardian Defender @ 100PTS
    Upgrades: Eldar Missile Launcher

    "5 Rangers @ 120PTS
    Upgrades: Pathfinder x5

    Elites
    "10 Howling Banshees @ 182PTS
    Upgrades: Exarch, Executioner
    Dedicated Transport: Wave Serpent @ 125 PTS
    Upgrades: Twin Linked Shuriken Cannons, Spirit Stones, Star Engines"

    "10 Striking Scorpions @ 192PTS
    Upgrades: Exarch, Scorpion's Claw, Stalker

    "5 Fire Dragons @ 80PTS
    Dedicated Transport: Wave Serpent @ 120 PTS
    Upgrades: Twin Linked Eldar Missile Launcher"

    Heavy Support
    "1 Wraithlord @ 140PTS
    Upgrades: Bright Lance, Wraithsword"

    "5 Dark reapers @ 207PTS
    Upgrades: Exarch, Crack shot, Eldar Missile Launcher
    "
    "2 War Walkers @ 80PTS
    Upgrades: Shuriken Cannon x4"

    Points Summary:
    HQ: 353
    Troops: 520
    Elites: 699
    Fast Attack: 0
    Heavy Support: 427
    Total: 1999

    i don't get to play many games and seeing as i'm slowly building my eldar collection i use my army list theories to choose what i will be buying next.

    the main idea is eldrad sits with the section of the army that will need to be most effective eg: if i'm against an army where banshees are not effective he'll sit with scorpions or dark reapers, and with the spare doom seer there will always be max doom coverage. War Walkers will be outflanking or at least sticking close to the banshees to make sure that any potential counter charge/shoot units are dealt with.

    scorpions are a defensive counter charge unit, in my last list i was thinking storm guardians because they are cheaper but overall scorpions would probably be more effective. Wraithlord is a heavy vehicle popper and or counter charge unit, fire dragons function similar to Wraithlord except without combat orientation.

    the troops move about to ideal positions whilst firing against transport vehicles, 50% chance to hit is bad but 2 hitting a turn with the potential of one transport removed per turn means these cheap 100pt units can potentially slow down 200pt+ units.

    essentially i'm aiming for a fluid gunline style of army and i'll take any suggestions as long as it sticks to that theme.


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  3. #2
    Member Gintoki's Avatar
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    i also wouldn't mind knowing how people would counter this list and possibly some comments in general

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