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  1. #1
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    1,000 pt. Balanced Semi-Competitive List

    Hello all,
    I still don't have the Nid codex (getting it Friday!) but I need to have an army list ready to go immediately so I can own my friends!

    HQ (270 pts.)
    Hive Tyrant /w TL Brainleech (Devourer?), Lashwhip and Bonesword, Old Adversary; Leech Essence, Paroxysm
    - WITH Tyrand Guard
    **Note that this point value may be slightly off, but my goal is to keep it at 270 points or just under**

    Elites
    2 Zoanthrope (120 pts.)
    2 Hive Guard (100 pts.)

    Troops
    Tervigon w/ Catalyst, Toxin Sacs, Scy Talons (190 pts.)
    16 Termagants (80 pts.)
    16 Hormagants w/ Toxin Sacs (128 pts).
    8 Genestealers (112 pts.)

    TOTAL: 1000 pts., 16(!) T6 wounds, 47 models. Pros: Lots of big and small guys, plenty of anti-tank, 4 troops choices, and Old Adversary to rock some sauce in CC and tie the army together. Cons: Only notable weakness from what I see is lack of long-board movement (i.e. no Spores, no Outflanking or Reserves, etc.).

    To note, I was trying to fit in Gargoyles for mobility (my previous iterations had 10x Gargoyles w/ Adrenal Glands for 70 points), and/or a Warrior Prime with 3 Warriors or perhaps even a Trygon (and keep the Tervigon as the HQ), but ultimately I decided on the above. Please be completely candid and open about my list, I like comments (yes, even the negative ones)!


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  3. #2
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    Although no one has responded to my first post (sad day, c'mon people!), I figured I'd throw the alternative list in here based on my comments above:

    LIST TWO

    (HQ) Warrior Prime - approx. 100 pts.
    #Some type of CC load-out

    2 Zoanthrope - 120 pts.
    2 Hive Guard - 100 pts.

    Tervigon - 190 pts
    #Scy Talons, Catalyst, Toxin Sacs
    16 Termagants - 80 pts.
    16 Hormagaunts w/ Toxin Sacs - 128 pts.
    12 Genestealers w/ Broodlord Upgrade - 214 pts.

    10 Gargoyles w/ Adrenal Glands - 70 pts.

    This comes out to approximately 1,000 points. Effectively, you remove the Hive Tyrant and Tyrant Guard and get a squad of Gargoyles, a Warrior Prime, and a few more Genestealers with a Broodlord. Does this trade-off seem decent? It concerns me to know that I would be losing MC wounds (making the Tervigon a bigger target), plus I don't know how I'd be able to deal with Land Raiders or Drop-Pod Dreadnoughts in CC.

    Also, as a rules note, is a Tervigon REQUIRED to take Scything Talons? I don't have a copy of the codex in front of me, but I believe the language of it says "Take one of the following..." I would prefer not to take the Talons if I don't need to, but does it appear as though I have to anyways?

  4. #3
    Son of LO Heirodule's Avatar
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    First off, no the tervigon does not have to take tallons, its under options.

    Right top list first, and im afaid that tyrant ras rocketed over the 300 point mark, coming to 330 in total. Speaking of him he isnt specialised and thats gonna cost you in the long term. Either make him shooty with 2 sets of devourers or assaulty with 2 sets of tallons (I wouldnt take the bonesword but others like it so which evers good.) Also in 1000 points, you wont need 2 guard, drop one. As a possibility drop both and give him wings instead, makes him a lot faster and you get use out of him much quicker, in shooty or assault set up.

    Your zoanthropes will need a spore pod to bring them to maximum effectiveness. However they may be okay walking, provided you bear in mind theyll get a lot of fire coming their way.

    Other than that i think thats a decent list, in an ideal world id see a broodlord in the genestealers but if you cant afford him then dont worry.

    List 2 then. This one isnt as good, for the simple reson that you lack anti tank. When those zoans and hive guard go down, your finished, as the tervigon isnt quick enough to catch a speeding tank, and your stealers are a bit unpredictable if you outflank, and a bit fragile should you deploy normally. Those gargoyles wont do a lot and may well get stranded out of synapse, which is another slight problem here as 2 of your nodes are relativly fragile (every anti tank weapon will go at the tervigon and any anti infantry to the zoans), which just leaves the prime, and he cant do it all buy himself.

    So to sum up, list 1 is better and if you want list 2, it needs to be less vulnerable to mech armys.
    Your friendly neighbourhood gargantuan creature

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    Quote Originally Posted by Heirodule View Post
    First off, no the tervigon does not have to take tallons, its under options.

    Right top list first, and im afaid that tyrant ras rocketed over the 300 point mark, coming to 330 in total. Speaking of him he isnt specialised and thats gonna cost you in the long term. Either make him shooty with 2 sets of devourers or assaulty with 2 sets of tallons (I wouldnt take the bonesword but others like it so which evers good.) Also in 1000 points, you wont need 2 guard, drop one. As a possibility drop both and give him wings instead, makes him a lot faster and you get use out of him much quicker, in shooty or assault set up.

    Your zoanthropes will need a spore pod to bring them to maximum effectiveness. However they may be okay walking, provided you bear in mind theyll get a lot of fire coming their way.

    Other than that i think thats a decent list, in an ideal world id see a broodlord in the genestealers but if you cant afford him then dont worry.

    List 2 then. This one isnt as good, for the simple reson that you lack anti tank. When those zoans and hive guard go down, your finished, as the tervigon isnt quick enough to catch a speeding tank, and your stealers are a bit unpredictable if you outflank, and a bit fragile should you deploy normally. Those gargoyles wont do a lot and may well get stranded out of synapse, which is another slight problem here as 2 of your nodes are relativly fragile (every anti tank weapon will go at the tervigon and any anti infantry to the zoans), which just leaves the prime, and he cant do it all buy himself.

    So to sum up, list 1 is better and if you want list 2, it needs to be less vulnerable to mech armys.
    Thank you for your response. Unfortunately, I don't have time quite this second to break everything up into smaller block quotes, so I'll do my best to respond to this chunk of text instead

    Either the online version of the codex I saw (I get the real one today, yay) is way off or I grossly miscalcuated my points on that Hive Tyrant. I was expecting the Tyrant and Guard with the devourers and Old Adversary to come in around 270 pts. When I get the codex, I'll double-check my points and upgrades. As for the Scy Talons, I don't need them on the HTyrant if I run Old Adversary (because he would have Preferred Enemy anyways). The Wings were my initial thought until I realized a model constituting 27%+ of my total army's points with only 4 wounds makes me very nervous, especially against some of the people I play against (i.e., generally super-assaulty and mech-heavy armies).

    I will look into the Zoanthropes in a pod idea seeing as though that seems to be a common (and effective) strategy. My only concern with that is that I don't know if only 1 pod/outflanker in a list would be annihilated whereas the rest of the army is together on the other side of the board. But it's definitely something to consider.

    I will check out the 1 versus 2 Guard (I'm assuming you were referring to Hive Guard, the shooty ones) situation. Perhaps I'll only need 1. I do play against mech-heavy opponents, so I'll have to playtest that and get back to you.

    I'll see what I can do to fit a Broodlord in seeing as though I've heard nothing but good things about him, although I fear I may detract too much from my numbers in the first list if I do.

    All in all, good comments/suggestions. The first order of business is recalculating and reconfiguring that Hive Tyrant. I'll post something later today or tomorrow hopefully when I get a look at the codex. Thanks!

  6. #5
    Son of LO Heirodule's Avatar
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    Nice point about old adversary, i dont know why that didnt occour to me earlier.

    I was actually refering to the Tyrant guard when i mentioned dropping them, 2 hive guard will do you wonders and id never be happy if i wasnt running them. In 1000 pts i really dont think you need 2 of them, unless your opponents use a LOT of ap 3+ fire, and even then id just take the one.

    As for wings making you nervous, i can see what you mean but considier this.

    Tyrant- total of 270
    Wings
    Lash and Bone/tallons
    Tallons
    Hive commander/old adversary
    Acid blood

    This little bundel of fun has never failed to cause damage as of yet, and in 1000 pts youve got nothing to worry about regarding his early death. Your opponents are only going to get 1 turn of fire before you assault them, and you can leech life if your a bit low on wounds. Acid blood is very useful against those super assaulty armys you mentioned, as even if they do wound it, your then looking at killing off a few models ontop of your regular attacks.

    In a support role Hive commander could do you wonders here, bringing in those zoans a lot more reliably if you pod them, and the potential outflankig hormaguants have is not to be ignored. If your not fussed on Hive commander then go with the bonesword and old adverasry. If you do take it, go with 2 tallons.

    Dont worry about the zoans, provided you select a good target for them, and dont leave them isolated, theyll cause a lot of havoc before (and indeed if) they die.
    Last edited by Heirodule; April 2nd, 2010 at 23:24.
    Your friendly neighbourhood gargantuan creature

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    I am also building 1k Army and I have been having the same problem debating whether or not to field my Hive Tyrant. At this point I think that the Tyranid Prime is a much better choice in a 1k setting. Here is one version of a 1k list I'm thinking about fielding for a friendly 40k league.

    HQ: Tyranid Prime - Dspitter ( 85 )
    Troop: Warrior Brood x3 - Dspitter(x2)+ V.Cannon ( 115 )

    Elite: Hive Guard x2 ( 100 )

    Elite: Zoanthrope ( 60 )

    Fast Attack: Gargoyles x20 - Toxin Sacs ( 140 )

    Troops: Hormagaunt x12 - Toxin Sacs ( 96 )

    Troops: Genestealer Brood x12 ( 140 )

    Heavy Support: Trygon Prime - Regeneration ( 265 )

    Total: 1001


    Prime runs with the warriors giving them BS 4; Gargs & gaunts get into combat asap. Genestealers will stay in reserve to Outflank. I think I may just walk the Trygon up the field, if I get unlucky with reserves i wouldn't have front line synapse. Hive Guard will find a good spot (pref in cover+out of LoS) and stay there. Zoey will run Turn 1 and try to get into Lance range on a vehicle. (if applicable)
    Last edited by retherok; April 2nd, 2010 at 19:59.

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