===hq

Yriel - 155

Farseer - 145
;spiritstones, eldritch storm, doom, RoW/ROW

===Elites

5x wraithguard - 220 + 175
;warlock; conceal
;waveserpent; TL-bl; spiritstones; vectored engines, shuriken cannon

5x wraithguard - 220 + 175
;warlock; conceal
;waveserpent; TL-bl; spiritstones; vectored engines, shuriken cannon


===Troops

6x rangers - 114

6x rangers - 114

===Fast attack

===Heavy support

Wraithlord - 140
;wraithsword, eml, double flamers

Wraithlord - 140
;wraithsword, eml, double flamers

total 1598


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No particular overall strat. Rangers reserve and try to hold them there until turn 3 or 4, wraithlords both deploy dead center and stick side by side, waveserpents have yriel+farseer loaded in alongside wraithguard. these two units will deploy on one side of board and sweep into enemy ranks, vomit wraithguard, laugh heartily. Conceal on wraithguard for when taking low-AP shots, particularly from far away targets which i can go-to-ground on for 4+ cover save.

if assault looks likely, then doom + yrielbomb should handle it, in addition to eldritch storm. Wraithlords pretty much just move up the board hoping to connect with high-value targets or act as deterrent to lesser beings.

rangers come on last, snatching up any objectives, primarily be on the board by turn 4, thus giving 24" of movement guaranteed, an extra turn giving me 36".