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idea of this list is leave everything in reserves except the tyrant and prime which will run with one of the hormagaunt squads the zoanthorpes and termagaunts will drop pod in turn 2 and other hormagaunts will outflank using hive commander ability. I dont really think this list has enough antitank and im not sure if it needs more synapse so any suggestions would be great.
Hive tyrant – paryoxym, leech essence, heavy venom cannon, hive commander, bone sword, lash whip, wings 280
Tyranid prime – boneswords, rending claws, 95pts
2x 3 zoanthorp 360
2x micetic spore barbed stranglers 110pts
2 x 20 hormagaunts toxin sacks 320
2x 20 termigaunts 200
2xMicetic spore with barbed stranglers 110 pts
2 trygon prime regeneration 530
I'd drop the barbed stranglers from the spores as they can only shoot the closest enemy and it's really random sometimes, I also think that 1 trygon is enough in a way, you could use the points from dropping the trygon to get a deep striking fex giving you more tough anti tank. With those changes youl still should have some points left to spend e.g on a squad of infiltrating stealers to have a bit more anti infantry and mix up your army a bit. I'd also drop toxin sacs from the hormagaunts as most of them are going to get blown away before they get close anyway.
Those are just suggestions but it is really up to what you think is going to work best for you
Sorry for double post