Welcome to Librarium Online!
I recently played in a tournament (first 3 games ever) and ended up 11 out of 14.
I learned alot from those 3 games, and with the feedback from those matches i've designed an army list to deal with any army i will likely encount at my gaming club, wich are:
space marines. Be it chaos, wolfes or blood angels.
So what i've come up with so far is this:
10 Dire avengers, exarch with 2x catapults.
10 guardians, bright lance.
6 Striking scorpions, exarch with scorpion's claw.
2x War walkers with 2x bright lance.
2x War walkers with 2x bright lance.
That comes down to 995 points total
The plan is for the farseers to guide my war walkers, 4x guided lance shots x2 should dish out some mean damage to those landraiders and the likes.
The wraithlord is mostly to counter the dreadnaughts that keeps getting dropped in my face. 4x str 10 attacks autohitting should take care of that.
The dire avengers are there to handle whatever comes out of the transports my heavy weapons pop. Guardians are there as objective holders and because i need a troop choice, the bright lance is to add a "threat" element to the group.
The scorpions are gona lay low and countercharge anything that gets to near.
So, what do you librarians think?
"Striking scorpions would be good, but a squad of 6 including exarch is fine. Use them to kill the contents of any APC's you bust. Pop&drop as it were. As the OP will be fighting mostly 5+ saves he doesn't need to worry about having power weapons so much, so I believe a biting-blade for his scorp exarch is the better option over the powerfist. Not only that, but if his exarch gets the charge off and has good rolls, he strikes at I5 and hits at S8 anyway. Why even bother with a powerfist? Hits in CC against vehicles are automatic and against rear armour, so its 4 S8 attacks anyway."
Your list doesn't make any sense. Why do you have 4 brightlances on warwalkers? They are BS3, use EMLs on them. That way, even if they scatter or miss, they aren't burning up so many points per weapon. Give your wraithlord the BL.
Guideseers? This means what?
Guardians w/ brightlance? Once again, BS3+BL is a bad idea. Make these storm guardians, give them flamers.
Here's a better option for you.
Autarch; power weapon, mandiblasters, deathspinner. 95pts
Farseer; Runes of witnessing, runes of warding, doom, fortune, spirit stones 155pts
6x Scorpions; exarch, biting blade, stalker, shadowstrike 126pts
10x Dire avengers; exarch, 2x catapults, bladestorm 152pts
10x Storm Guardians; 2x flamers, warlock w/ destructor, singingspear 130pts
Wraithlord; wraith sword, brightlance 140pts
2x Warwalkers; 4x EML, spiritstones x2 150pts
2x Warwalkers; 4x EML, spiritstones x2 150pts
No change in models or number of models, just a different and more cost efficient loadout.
Thanks for the responce
First of all, im gona be playing about 70% armies with 3+ or better saves, thats why i brought the powerfist for the scorpions. Like i said the scorpions are there to countercharge, so i dont think they're gona be hitting much rear armor.
I have bright lances on the walkers because VS a landraider an EML is just not going to cut it, the bs3 wont matter to much as my seers will guide both units each turn (guideseer = farseer with nothing but guide) giving me 3 hits a unit, that should take care of any vehicles, be it land raiders or rhinos.
No reason to give my wraithlord a bright lance as his nr1 purpose is to kill dreads getting dropped into my lines.
Bright lance on my guardians is there because it may trick my opponent to focus fire them, keeping the fire away from my other units, and maybe kill something every now and then.
I might try to play storm guardians instead of just guardians, template weapons are always nice if i meet a footslogging orc army or even tyranids.
Ok so it looks like you won't accept advice when it's infront of you.
Search the army list subforum, see what other people are using. Trying to be special and unique as eldar will more than likely lead to pain and anger.
I can guarantee you that your list is bad from start to finish.
Thanks for the motivating words
I already said that i based my list on my last tournament, and the main thing i lacked there was anti tank.
I really dont see why my list is that bad, especialy versus tough armies, if all goes well i can eliminate all tanks in round 1 or 2 and after that my bright lances can just instakill ~6 marines a turn.
I do appriciate your advice and like i said im gona change my guardians into storm guardians.
I dont really wana play with an Autarch as they seem really bad to me, power weapons dont matter that much when you need 5's to wound, even if the unit you're hitting is doomed.
But thats just my thoughts ^^
Last edited by Strawberryberry; April 13th, 2010 at 11:02. Reason: spelling
This just makes no sense at all. If you really MUST guide something, guide the lancelord, who hits on 3+ anyway. Shooting 8 EML a turn at anything you want totally negates the need for BLances or guide. Statistically you're going to get at least 1 glancing hit with EML on an AV14 and nothing is wrong with blowing a LRs weapons off, given how useless the tank is under normal circumstances anyway. A SM player who actually knows what they're doing takes predators. The EMLs are there to take in to account that, should you NOT face a landraider, you have the versatility to shoot many infantry at once, while still taking care of most tanks efficiently. Most tanks have armour ratings of 12-13 front, 11 side 10 back. Outflank the warwalkers for side armour shots and laugh at how your 20pt weapons just killed a squadron of plasmacannon tanks. Your fascination with the likelyhood of facing a tank that costs 220pts minimum in a 1000 pt game is just ridiculous and unfounded.I have bright lances on the walkers because VS a landraider an EML is just not going to cut it, the bs3 wont matter to much as my seers will guide both units each turn (guideseer = farseer with nothing but guide) giving me 3 hits a unit, that should take care of any vehicles, be it land raiders or rhinos.Once again, just use the EMLs on your warwalkers to shoot a dreads rear armour. AV10 rear on dreads if I'm not mistaken, no need to waste a tankbuster on such a weak model. Wraithlords should always be hunting AV14's or HQs.No reason to give my wraithlord a bright lance as his nr1 purpose is to kill dreads getting dropped into my linesThe reason for storm guardians is to cause as many wounds as possible. Keep the flamers towards the end of your squad, shoot 'down the line'. An average 10man tac squad can suffer up to 30 wounds in a normal round of shooting alone. This is why you keep doom on the farseer.I might try to play storm guardians instead of just guardians, template weapons are always nice if i meet a footslogging orc army or even tyranids.Given that marines are cheaper than 1/2 our troops choices I say this is a silly ideology to follow. You want to be killing more than just 6 a turn, and pinning them if you can. Hence the EMLs, which blast and pin.I already said that i based my list on my last tournament, and the main thing i lacked there was anti tank.
I really dont see why my list is that bad, especialy versus tough armies, if all goes well i can eliminate all tanks in round 1 or 2 and after that my bright lances can just instakill ~6 marines a turn.This is sensible.I do appriciate your advice and like i said im gona change my guardians into storm guardians.Well mathematically speaking you have something like 43% chance of wounding on every hit you land, provided you use doom. The Autarch has more uses than just his powerweapon. He has plasma grenades, haywires for vehicles. His most notable use is mop-up. As such I recommend you attach him to the stormguardian squad.I dont really wana play with an Autarch as they seem really bad to me, power weapons dont matter that much when you need 5's to wound, even if the unit you're hitting is doomed.
Presuming you are within 6" of a 10man tac squad in shooting phase; 8 pistol shots, 2 flamers, 1 destructor, 2 deathspinner attacks.
Accounting bs4, 4 pistols hit, 2 deathspinner hit, flamers/destructor hit 4 models average (YMMV).
Wounding, 11 wounds.
33% rate of failure produces 3 failed saves.
Autarch strikes first; 6 attacks, 4 go through. 2 make it thanks to doom.
5 attacks returned by tacticals, guardians make 24+2+3 attacks.
I leave the remaining maths to you.And I believe you are wrong.But thats just my thoughts ^^