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Gaze of Flame
Warriors X 21 378
Heavy Destroyers X 2 130
Wraiths X 2 82
My expected opponents are a Blood Angel with 2 Baal Predators w/ Flamestorm Cannons, an Ork running Ghazghkull and heavy on the Boyz, a Khorne-heavy Chaos Space Marine, a Chaos Daemon w/ Soulgrinder, and either an Eldar or an Ultramarine. My opponents are all bringing some form of tank, which is why I'm leaning toward the Warscythe on the Lord and the 2 Heavy Destroyers. We did a preliminary game a few weeks ago and I brought a Lord w/ Res. Orb and Veil of Darkness + a Monolith and basically used the "Flying Circus" tactic to good use. Since none of them brought any true anti-tank, my Monolith caused massive havoc on the battlefield, hence the reason why my opponents will be fielding more tanks in our next battles. So to combat this, I've scrubbed the 'Lith for the Heavy Destroyers and included the Wraiths. I'm also in less danger of Phase Out with this list, as I have 26 Necron Models and won't Phase Out until I've lost 20. I feel confident I can pop the tanks in all the lists, but the Chaos Daemon worries me, as I'll have no method of exiting CC like I'm used to with the 'Lith and Veil. Anyone have any potential advice or additions/subtractions? These low-point games are always touch-and-go for me, as to what is the most effective and gives the best "bang for your buck."
Ooh... I don't know. I think it would be preferable to have the monolith instead of the wraiths and HDs. Wraiths aren't going to cause that much damage to marines or anything with a 3+ save (The armour just blocks a lot of your wounds). Heavy destroyers are very fragile and in such a small points game, it wouldn't surprise me if the opponent spends the first shooting phase wiping your HDs out and there goes your long range firepower. At least the monolith has the staying power and will provide much needed support for the warriors (portalling, screening enemy units).
Lose the extra warrior, no sense wasting the points as every little bit counts. And why do you have your lord so kitted out? The bare minimum you only need is the ResOrb and Gaze of Flame. It'd be okay to take the warscythe along if your opponents insist on charging you with CC units. But I don't see why you'd need phase shifter and phlactery in small pts game. Stick the lord in with a warrior squad and that's all the protection he needs. Now, you'll have 60pts to spend elsewhere. You could keep the wargear if you wish or you could get 5 scarab swarms to act as a tar pit against those pesky CC units.
But you also asked what kind of list would give the "best bang for your buck". In my case, I field the standard warriors and Lord w/ ResOrb and with the leftover the 300pts, I field 2x3 destroyer units. They provide the much needed long range firepower and are pretty much the beast. The turbo boosters also make for a handy last minute objective contest.
Necrons W68-D13-L10 (3rd edition codex)
Necrons W3-D1-L1 (latest codex)
Skaven still being assembled
Blood Angels, Khorne CSM and Eldar are all likely to have some very hard-hitting, bad-ass assault units and if they know anything about necrosn they will probably drive right up to you, put some flamer hurt into your units and assault on next turn. Which means you need something to either counter-assault them or just wipe them out *fast* before they go postal on your few warriors and cause phase-out. I suggest Monolith or C'tan. The few wraiths just won't cut it with marines and heavy destroyers are far too likely to miss their vehicle-buster shots or roll 1 or 2 on penetration, thus wasting their point value.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
Hey Cheese Grater welcome to LO!
I'm going to go in a slightly different direction for advise on your list here. First off, drop about 60 points worth of crap on your lord. You have far too much wargear for such a low points game. A res orb, and if you want it, the warscythe are all you should be taking. A veil of darkness may be a better idea than the res orb for this, since its mobility is more effective then the WBB support against close combat armies. (Besides, if they get to you with power weapons, you're screwed, res orb or no.)
For Anti-Tank, Destroyers are all you should need at 800. If you can't pen the front armor, fly 12" to the side, and hit their side armor instead. Wraiths don't have much staying power to keep standing in a fight like this. For close combat support I suggest Tomb Spyders. Or if you're feeling REALLY crazy you could try out pariahs, 4-5 of them could actually be pretty brutal in this number of points (maybe...).
Excellent advice, all, and thanks for the warm welcome Alzer!
You're right with regards to the Lord, I suppose I was going for something in between a Wraithlord and the type of Lord I'm most familiar with, but splitting it in two directions like that leaves me too open to chance and unspecialized. I've used Scarabs before to good effect, if for nothing more than tar pits, but would anyone recommend DF on them to at least allow glances? I typically love my Tomb Spyder, so I'm leaning in that direction if I shave everything off the Lord but the Res. Orb.
Monolith it is. It's great for acting like "moving scenery" and whenever I Flux Arc, I tend to get quite lucky when rolling for # of shots. The last time I played the Blood Angel player, he brought 1 Baal and I managed to destroy his Heavy Bolter then Immobilize him on Turn 1.
I have 3 Destroyers currently and whenever I play non-Marine Equivalent armies they always score quite a few kills. The lists I'm going up against, though, I wouldn't be doing much on side armor besides glancing with S6. I think dropping the Lord down to just an RO and Warscythe, losing the Wraiths and the HDs, and bringing a Monolith + Tomb Spyder will be just what my army needs.
Thanks for all the advice! It's kind of fun to get the Toasters of Doom all fired up again after playing with Orks for a while. I remain unbeaten with Necrons thus far but I'm starting to see new opponents that worry me (i.e. Eldar and Chaos Daemons) because I'm not sure how to react. The Chaos Daemons, it almost seems like I'll have to go for broke the turn they arrive or simply hand her my rear end once she's done kicking it.
I can't stress enough, DESTROYERS in under 1k games are BRUTAL! I mean there's very little HIGH armor threats that S6 can't punch, and you can lay down so many wounds on marines because you're wounding on 2's it's not even funny. At this 800 point level, I would take my Force Org Lord+Orb & 2x10 warriors, at least ONE squad of 5 destroyers, then fill in your points with whatever. 800pts there's not much that can really deal with 3+ saves AND WBB.
Wraiths are overkill because normal saves are fine in low pt games. Heavy destroyers are going to both die due to and opponent focusing fire and not get WBB.
"There is only do, or do not. There is no try." - Yoda
what about 24 warriors and a nightbringer (792 pts)???? ;-) what type of tank we'll be able to resist to nightbringer's unlimited power and what we'll be able to destroy it in a 800 pts game??
Last edited by TheNightbringer; April 29th, 2010 at 15:30.
Nightbringer works great until they hit it with a squad of sternguard or snipers and it folds to the number of wounds taken. NB can only be in so many places at once (namely, one place, the thing is slow) I would not recommend a C'tan in this points level, too much of a gimmick.
May be you're right but on average 5 sniper rifles take 1 wound out of the nightbringer in a snigle round and he has 5!
Since the table is quite small in a 800 pt game, I think that the ctan can make a good job.
What about 18 warriors and 2 monos ??
Total 794 pts.
1st advantage. Monos cannot be destroyed!
2nd . Warriors with a 3+ save and 2 or 3 we'll be back rolls and a continuous teleport over the table are not a thing to laugh about.
This is a good "hit n' run" tactic!