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Hello, I want to try this armylist.
5x Tervigon, adrenal glands, toxin sacs, catalyst (2x HQ and 3xTroop choice)
3x 10 termagaunts
2x hive guard
Tyrannofex, raptire cannon
My plan is take tervigons into cover (ideally hide them ahead of enemy fire) and spawn termagaunts...
Hive guards and tyrannofex are in vehicle hunters role.
Alternatively I can replace tyrannofex for more hive guards and/or add some cheap winged warriors for synapse (there is no place for foot warriors).
What do you mean about that army? Can it works fine?
Last edited by komplik; May 10th, 2010 at 15:35.
Well that's quite the list. I see a lot of tervigons but never quite that many. I warn you it's going to be tough going against mechanized lists, and killpoints are going to be terrible for you.
I could see dropping a Tervigon for an extra pair of Hive Guard, that mid range shooting will really help you out, and you need a tad more ranged hitting power in general if you ask me.
Personally, I would consider getting some zornthropes for some anti tank, and I agree with Alzer, with a MEQ army you will find it very hard. If you really wanted to I would consider adding a squad of 8 gensstealers. Good luck
Want to start Tyranids? http://www.librarium-online.com/foru...ml#post1799921 AND http://www.librarium-online.com/foru...t-builder.html
With that scoring rules, VP for spawned termagaunts are expendable. I did simulation of 20 games with termagaunts. Average count of spawned termagaunts is about 120 (average 50-60 in first game turn) and 10,6 per unit and that is horde of objective holders which opponent can't ignore.
I will drop Tyrannofex and get more guards and/or zoantropes for tank hunt and mayby winged warriors for synapse. Last turney (2000pts, 14 players) that I visit, I see only 2 Land Raiders (we don't like power games, we play more friendly/fluffy army lists), with that conditions I don't need lot of tank killer units.
Right now I'm primary play with Orcs and using Rockit launchas (about 10 in 2000pts army) and one big gunz canon unit for hunting tanks. 4-5 hive guards will do same job (better BS, no LOS)
That is most refreshing to hear. In that case, on with the horde-spawning!In our games we dont use killpoints.
Why drop the T-fex for zoas? they're both anti tank and the t-fex is tougher in the long run.