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This is my first tyranid list that I am about to buy and paint for july tournament. Played them against Blood Angels using proxies and won.
Tyranid Prime, 2xBoneswords, Deathspitter
2 Hive Guard
5 Tyranid Warrior, deathspitters
11 Genestealers + Broodlord
What do you think of the list?
Hmmm. That would be a good list vs space marine armies, but anything but space marines your screwed. You see genestealers are amazing in CC, but you NEED other units to support them. The only changes I would make would be;
drop one genestealer brood (the one without the broodlord) and only keep one, you only need 8 stealers and a broodlord in a brood.
With the extra points, add 15 hormaguants with toxin sacs and 10 termgaunts, you will thanks me in the long run! good luck
Want to start Tyranids? http://www.librarium-online.com/foru...ml#post1799921 AND http://www.librarium-online.com/foru...t-builder.html
What does 15 toxin hormagaunts and 10 termagants can do? What are toxin hormagaunts main target?
You need some units to act as a screen. 20+ genes running naked will die very easily. They need cover, as does your tyranid warriors and hive guards. Gaunts are good for that. If you like your genes, you can reduce that number and get very cheap, un-upgraded termagants to provide cover. Also, while zoans are good, they're not as reliable as hive guards with their shorter range, ability to get stopped by psychic hoods and lower Toughness. I'd get 3 HG's and 2 zoans instead.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
Well, i never intend to run the field. I always outflank them. Twelve genestealers is meant to survive one round of rapid firing bolters. My outflank genestealers (with the broodlord one) destroyed one predator and got shot by a full squad of rapidfiring bolters + flamer. Eight drop dead while the rest killed six marines.