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Walker Madness: 9 Killa Kans, 2 Deff Dreads
Artillery Brigade with Dreads: 9 Big Guns, 2 Deff Dreads
Artillery Brigade with Grots: 9 Big Guns, Nobz , Lots of Grots
Big Mek Wurrbitz' motley warband of orks is definitely one of the strangest sights on Revenant Moon, but even stranger are their customs for these orks are a Big Mek lead warband of galactic wanderers who have taken to imitating the Adeptus Mechanicus of the Imperium... Although they do it in very orky way. It is quite unclear when or how these orks came the conclusion that machine is stronger than flesh and equally unclear is when they set up a base in Revenant Moon. What is sure, however, is that living in Revenant Moon has changed the orks. They are bigger, meaner, more cyborged and many orks say their methods have become unsound... even downright un-orky.
The self-proclaimed, and undisputed, leader of the warband is a huge mek called Wurrbitz who his Boyz revere with almost religious fervor, worshipping him and his ”Robonobz” in hope of gaining cyborg implants as a sign of his favor. Only a rare ork is willing to sell his flesh for metal and not all of them survive their first implants so the number of Boyz in the Wurrin' Bitz Warband is quite always lower than Wurrbitz would want to. To make up for his lack of Boyz Wurrbitz has gathered a huge mass of Grots to ”assist” him in his studies.
Thats the background story of my WIP List. Now I'll soon have 2 Big Meks, 40 Boyz and 12 Kommandos ready but I've not yet decided where to expand next.
So, the question is: What kind of list would you like to see on the table? What would be fun, fluffy and cool-looking?
1) Walker Madness: 9 Killa Kans, 2 Deff Dreads + something
2) Artillery Brigade & Dreads: 9 Big Gunz, 2 Deff Dreads + something
3) Artillery Brigade & Horde: 9 Big Gunz , Nobz, Lots of Grots
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
I'ld say maybe 3 or 4 kans and a dread, then fill it in with other mekky things like deffkoptas
2000pts Orks 4-2-1
I allready have my own Walker Madness of 6 Killa Kans (full magnetyzed, manily played with GZ and KM and 2 Deff Dreads (with 2 add. dread CCW) and must say that it is really lot of fun to run your iron curtain with boyz fully covered with BMs with KFFs . Also play 5 Deff Koptas and its really funny fast unit (Its 24 inchs turbo boost scout move in 1st turn its simply GREAT )
you can't have 2 meks without a SAG!
9 Killa Kans, 2 Deff Dreads (optional), loads of lootas, grots, KFF, and SAG (optional) would be AWESOME! If you have any extra points, I'd throw in small units of outflanking deffkoptas as well.
"Any job worth doing, is worth doing with a powerklaw."
Heres what I have 9 Kill Kans 2 Deff Dreads 1 Ork Mega Dread (from Forgeworld) and 1 Stompa and other stuff. The looks I get is priceles and it great to play and alot of fun. Liked the background story.
i love the forge world mega dread i might have to get another 1