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Doom of Malantai
+Mysetic spore x2
This is far from perfect, but it's a start and i'll do some testing. My aim is to make a list that is best against space marines and IG since they are the most common armies in 40k.
I set the number of kill points to an absolute minimum for anailation(bad spelling) and the two tervigons are there to take care of objective based games.
As far as I can see there are only two ways(not counting special characters) to kill space marines with tyranids:
1. Zoanthropes Warp blast, the only AP3 the tyranides have
2. Enough shots to make them fail at least half armour saves
There is also the option of killing them in CC, but tyranid power weapons are way to expencive and since almost all ranged weapons are assault it is better to shoot with higher strengh weapons and then charge, then have an only CC unit. Plus the tervigons only give their toxin sacks and counter-attack to TERMAgaunts and 2points per model for individual biomorphs is again too expensive.
One brood of Zoanthropes will be deploied with the gaunts to open a potential troop carrier and letting the gaunts to take out the joucy insides. The other brood deploys via drop pod to take out any long range tanks.
I'm thinking about taking out the Doom and 9 gaunts and adding a third brood of zoantropes for an even higher effeciency.
I know this list is highly cheezy, but I see no other way of a Tyranid army being any good on a tournament.
Last edited by Rabbit; June 1st, 2010 at 19:36.
If your going against marines you NEED genestealers, take 8 with a broodlord, their ability to ignore armor saves is very useful. And if your also playing agianst guard, you need some Hive guards to take out their pesky vehicles, get two or three. I would also invest into a trygon prime, or perhaps a dakkafex, id loose some termagaunts and get some hormagaunts, and upgrade them all with toxin sacs, good luck!
Want to start Tyranids? http://www.librarium-online.com/foru...ml#post1799921 AND http://www.librarium-online.com/foru...t-builder.html
8 gaunts and a brood lord cost 200 points and cause the maximum of 3 wounds and one rending. For 200 points you get 20 gaunts with devoruer causing 5 wounds per shooting phase, plus 40 hits if they charge. So Gaunts over stealers.
Terma gaunts do more damage at 18" out of charge range than hormagaunts who don't bennefit from tervigon.
Which brings me to monsterous creatures who don't live up to their points caust. Dakkafex=190=19 devoruergaunts; Trygon prime=250=25 devoruergaunts
The math is solid. The only monster that lives up to his points is the tervigon who boosts the hormagaunts around and is extremly hard to kill.
I've gone ahead and deleted your other thread in the Tyranid main section. Also, it's against forum rules and copyright infringement to list the individual point costs for any upgrade or model. You can, however, list the total point cost of a squad, even if that squad is comprised of only a single model.
I've taken the liberty and removed the individual point costs.
Spambot kill tally. . .337
against marines guants bounce off, in shooting they miss 1/2 of the time, they only wound 1/3 of the time, and they only get 1/3 of those measly amount of wounds through. that mean 1/12 shots will hit, wound and not bounce off armor, which means you need 4 devour guants to kill 1 marine. so 40 points in guants for 15 points of marine death, a little better than 3 times the cost.
10 genestealers and a broodlord for 200 points can kill just as many marines as 200 points of devourguants, more if they sweeping advance the squad after they break. its all in how you use them.
you made comparisons to costs of a trygon to a devour, but thats like comparing grapes to watermelons, sure i can buy and throw 30 grapes at you and never hurt you, but if i drop a watermelon on your head, you will feel it. the termaguants can do more wounds versus infantry, but can not really touch armor.
you batter off buying normal gaunts and putting those 350 points on more solid units, as they are, even normal IG can take you off, by taking off your synapse and using vehicles to just block your sight and charges.
terma are too feeble to be used like marines or orks, they are not the back bone of your army.
This is probably the best line of reasoning ever, and its totally true.sure i can buy and throw 30 grapes at you and never hurt you, but if i drop a watermelon on your head, you will feel it.
The devourgants may sound good on paper, but you have to realize there going to be getting shot up, and outranged untill there near assault range. and there goes a very large chunk of your points. The bounus to the trygon/prime is, It can apear T2, instead of T3/T4 in CC, with S6 A6 it can easily handle transports and other lighter vehicles, and with 6W 6T it has survivabilty, so for 200 points you put a very BIG thorn in your opponents side very early in the game he has to deal with, giving your walky units extra time and less heat from the other side, and even if it walks, it's still intimidating and may draw a bit of fire, which he can easily handle.
with the prime he also brings an 18' shot but, S6 Assault 12, again able to be used quicker and still able to survive to shoot and charge again. + all the perks stated from above
now I couldn't help but notice, but do you have 6 zoanthropes and a doom listed ? if you plan on having a walking fire base you should scrap 3 zoey's for 3 hiveguard and you'll have 10 extra points,
and with 2 spores, you should think about investing in maybe a dakkarant with hive commander, you can stick with vanilla termagaunts for cheap and include the tervigon in your troops, that way you still get cheap supergants, and more effictive deep striking, + another MC for them to deal with
again theese are all just ideas, But I highly recommend droping the devourers on the gaunts, it's just to much points for not enough efficiency
Have done some play testing and changed my listo to something like this:
Hive Guard x3
There are 265 points left for which I am not sure what to invest in. One option would be a brood of genestealers (who got massacared by boltguns in the last round i played) or a Trygon.
Another question is wether to buy a the Hive commander upgrade just to get the Doom into play a turn earlyer. And another: Barbed strangler on Mysetic spore?
alright, I tried to keep your idea's into a list I created, and I will explain my changes at the end but here's a list I think is a bit more well rounded and competative
 Flyrant, hive commander, 2x scything talons
 Doom of Malan'Tai W/spore
 3 hive guard
 3 hive guard
 Tervigon, Catalyst, Adrenal Glands, Toxin sacs, cluster spines
 20x Termagants
 8x genestealers
 20x Gargoyles, Adrenal glands, Toxin sacs
 Trygon Prime, Adrenal glands
originally you had just a flyrant, (winged tyrant) alone, now if he were to just rush all by his lonesone he really wouldn't last very long and there goes his usefulness, by pairing him with 20 gargoyles that move just as fast, as your flyrant, he now has moving cover, and the gargoyles will do some good damage when they arrive, shoot, assault, rending on 6 when rolling to hit in CC, this is a nice combo
6 Hive guard instead of 2 podded zoanthropes, now when the zoey's hit they will most likely destroy 1 vehicle when they arrive, wasting there tank popping power on a group of marines is kind of silly. they will then most likely be eradicated along with your pod for an easy 2 kp's to your maybe 1 depending and on how you hit said vehicle. the 6 guard will live through most of the game giving you 12, S8 Bs 4 shots, that once your done destroying his dreds/transports will start insta deathing his marines. ( this I've found very nice against my friend who plays SM's)
Only 1 tervigon, but 20 gants, this is going to create a giant screen on deployment then you will be constantly adding to it, with numbers like this of supergants when they make it to CC or not will still be useful, 20+ FnP gants shooting is i've been told annoying, and if they make it to CC, Fnp, Furious charge, poisoned weaponed, rerolling wounds on marines......
I had a few extra points if you couldn't tell so I decided to invest in a brood of blank stealers, I didn't really know what else to throw on them, and even with hive commander I dont like the idea of 3 D/S or O/F options, but there always a good suprise to have show up if hes dealing with A big rush running at him, or the rush and some friends who landed in the turn prior
Trygon Prime, normally I would suggest only using a vanilla trygon with AG, but again had extra points, and the extra 18' Dakka when he arrives would be put to good use depending on his deployment, he will beat up on most whatever he choses but he will be a bullet sponge so be careful were you place him. This list has quite a few juicy targets for him to aim at, Which is always a positive and should try to be attained in every list, overwhelm your opponent with target priority issues and you will find more and more of your units making it into combat.
Now I'm not saying use this list, but I feel this list is more balanced and has some my synergy than your previous list, feel free to use this as a springboard for your further plans, that I why I added a brief description of why I chose what I did. I hope this helps you out in your event, And good luck!
2 weeks to go untill the tournament, my list is almost fully in focus:
Zoanthrope x3 x1 180
+Barbed St. 15
Guard x3 150
Termagaunt x15 150
Trygon prime 250
Never have genestealers done what they were soposed to, so I dropped them compleatly and took the trygon, who will most likely start on the board and be priority problem with the tyrant, should I confront a shooty army. The Hive commander on the tyrant is at first glance only for the Doom, but I will probably use it at times to outflank the tervigon should the mission demand it. Another thing is the Barbed strangler on the pod, which can cause quite some problems for anything within 36" and since most of the army will probably try to kill the Doom from it, it will get at least a shot ot two. The kill point amount is still farely low (9) giving me some advantage in KP based games and the two tervigons can take care of any number of objectives. I find this list to be farely universal and hope for the best.