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ok, i played orks a while back and killed him. I am playing him again soon and need help on which list is better. Thanks
10x warriors 180 pts
10x warriors 180 ts
3x destroyers 150 pts
3x destroyers 150 pts
Monolith 235 pts total=1195pts PO at 6
ok basic idea is warriors stay around 20 inches away from his ork boyz and shoot before they get to close as they have 18 inches i think. Monolith just fires at anything in sight and if needed can bring warriors to him. Destroyers were a HUGE success last game and killed many things so they go on the wing and flank em. deceiver deals with gazhgull or his wartrukk thingy.
11x warriors 198 pts
12x warriors 216 pts
5x destroyers 250pts
monolith 235pts total=1199pts PO at 7
the plan is the same but with more warriors for a tiny attribute.
Thanks c+c accepted
Both lists should be rather effective against the Green Hordes, as the sheer amount of shots would commit them to unleash the Waaggh!, thus allowing your Monolith and Deceiver to utterly decimate their ranks with the Particle Whip and close combat prowess with the Deceiver.
However, the main reason why I chose the first list of the over the second is for the simple fact of how you have orgainsed your Destroyers. In my opinion, I would much rather have two minimum squads watching both flanks of my frontlines, rather than a single that will only be able to watch over one thing at any given time, most undoubtedly the middle ground, protecting the Warriors. With the entire of the table now occupied, instead of leaving a clear corridor through which the enemy can rush and take advantage of, you can now choose to either let them come to you, and force a commitment, or slowly push forward the lines.
I believe the Deceiver could either make or break your lists. For starters, while the Monolith is watching one thing, the Deceiver will be watching another, and the infantry another are of interest, however what about the other things? This is one thing that you have to understand when versing Orks. No matter tactic is employed by them, there is always something to back that, and yet another to back that up, most notably a few large squads, and they slowly worm their way through the ranks, and before you know it, while your attentions have been solely focused on certain foci, they will be contesting objectives, and taking away the advantage of the Monolith. The Deceiver can be used to some effect, however the list(s) are lacking that terror factor that the Necrons are so known for. My advice would have to be to fire off as many shots as possible before you consider a take-down of objectives.
Ensure that the Monolith is always well in sight of your Troops, as if things get bad you may simply teleport them straight back, and minimise your chances of casualties.
In this points value, I am assuming that there will hardly be any weapons that are capable of destroying the Monolith, and this will definitely work to your advantage.
Anywho, that is my 98 cents short of a dollar. Be sure to let us know how the list fairs.
Light a fire for a man, and he will be warm for a night. Light a man on fire, and he will be warm for the rest of his life.
I don't like a mono AND a ctan in such a small point list. However, against orks, it can be really good!
I agree, 535 points of NON necron units could be your downfall. I predict Orks ignoring everything and going for your warriors purely. My recommendation is don't even get within 20"....keep them back at all costs until it's absolutely necessary to fire a single 24" shot.
Watch out for Rocket boyz, a buddy of mine surprised me with the "Push da button" and it makes their 12" jetpack guys move an additional d6, he moved 16" total that turn and assaulted 6" more, total of 22"! Surprised me on turn 2! Also, if he takes some missile launchers (or whatever they're called) be careful of them trying to shoot just your Warriors....he lowers you to 6 models you're done.
I chose list two only because 25% of those necrons is 7 and you have to be LESS than 25% which makes it 6. The first is fine too, but lower necron count. However, I agree list one having two squads of 3 is HUGE letting you split fire, etc. DON"T SPLIT THEM UP!!! Keep all of them near each other to assure WBB!
"There is only do, or do not. There is no try." - Yoda
The player i play against has hardly any experience and last time i played him he didn't even kill one model. i used 5 destroyers and they just destroyed him. this time with 1 more i think they will be more powerful. he only has 5 rokkit boyz so i dont think they will be in his list and even if so i they wonts get to far with their leadership and the shots my destroyers have. last time we played he just ignored my PO and went straight for the lith and ctan. didn't do anything. no even a glancing hit or a wound. i might keep one unit of warriors in reserve and will bring em in on round 4-5 to help keep em away from cc. i think list one might be more effective because of the destroyer. thanks and keep the comments coming.