Welcome to Librarium Online!
just a new force I'm trying out.
4x warlocks, 2x destructor, embolden, enhance, spirtseer and 2x singing spear- 152
5x fire dragons, exarch w/firepike- 100
10x howling banshees, exarch w/mirrorswords, war shout, acrobatic- 192
10x dire avengers, exarch w/2x shuriken catapults, bladestorm-152
5x rangers, upgraded to pathfinders- 120
wraithlord w/ wraithsword, bright lance-140
wraithlord w/ wraithsword, eldar missile launcher- 125
fire prism w/ holo-fields- 150
I use the avatar, wraithlord, eldrad and warlocks as one super unit. Eldrad fortunes the avatar and the seer council and dooms the avatars victims, eldrad gets re-rollable psychic tests, the wraithlords take out enemy armour or light infantry at range as the super unit advances (if the enemy is not rushing me) or sits still wait for the rush of enemy units to hit. When the super unit is in assault range the avatar and wraithlords attack the same enemy. The fire dragons, howling banshees and dire avengers can move forwards in cover or hang back in cover poping out to; bust a tank, charge the eneny and bladestorm light infantry. The pathfinders will hide in a high building or woods taking out the last of a unit or independent characters. The fire prism will hang back taking out enemy armour or infantry.
Firstly I am suprised to see no waveserpents for the banshees and the fire dragons. Unless I transport mine they tend to die quickly. The second big surpise for me is only 2 troop choices at 1500 even more so because the list is not mechanized to eat up extra points. I would look at maybe using the new nightspinner instead of a lone fireprism, or maybe pick up a third lord. This is mainly because without the threat of linked shots the prism just doesn't seem that impressive and doesn't hunt tanks very well. Lastly have the lords done well for you in melee? I find that the low number of attacks make it sub par even with rerolls to hit from the sword. I end up running mine with two guns for extra firepower.
This is not a list I would normally run as it seems very slow and doesn't have the toughness of a wraithguard unit to survive the walk to the front or enough firepower to either supress the enemy response or force them to come to you. Many mech armies would be able to stay away from your main force for several rounds and be able to pick their battles when they are finally forced to confront you.
What to change, without changing the list drasticly I'm unsure where to start. Giving the lords EML,brightlance each would give you a bit more ranged AT. Also changing the banshees out for scorpions as they can survive shooting better ( if you are walking you are probably going to get shot ) and if you outflank them can cut down on the room your opponent can use to run away from the core of the army. Drop the dragons for a unit of guardian defenders with a scatter laser for a 3rd scoring unit that can contribute at a fairly safe distance. I'm also not sold on the small footslogging council but not sure what to replace it with because you want eldrad to be marching along with the avatar. Maybe a unit of guardians with an embolden warlock. It would be more bodies, a scoring unit, and eldrad would still get the reroll for psychic tests. Not sure it that is much better of an idea though as without cover guardians tend to die very quickly.
Just one question, do you consider this list balanced? I ask this because I had went into a tourney with Eldrad, Avatar and 2 wraithlords and ended up with an army comp of 0.
Realisticly eldar seem to get trashed on comp scores no matter what we bring. Eldrad has a very bad reputation as an overpowered character even though other armies have HQs just as powerful ( I personally hate vulkan but he is considered ok by most people ). Wraithlords are the highest toughness MCs out there ( maybe the C'tan beat them can't remember ). When I look at the list I don't see any of the power combos eldar can run. It isn't mech the council is small and on foot, you haven't spammed any units and the only one you have two of (the lords) you gave different weapons.
If people are hitting a list like this with bad army scores I feel they are just reacting to eldar in general. I recall a very competitive eldar player that usually gave the advice of bring what you want to bring and forget about comp scores because we are getting a bad comp score anyway. Also if the comp scores were done by the players they sometimes will give out zeroes to put down the competition or punish a person that beat them.
Firstly the transports, the games I play are on tables with large amounts of cover. So units like banshees and fire dragons with their high movement can keep to cover while moving forwards.
Secondly the fire prism, most of the armys I play against are space marines so I feel that the fire prism focused shot will be better for them, that said I may pin the armament so I can use it as a nightspinner for nids and greenskins. And I feel that 3 wraithlords may be overkill.Yes they have, as I only pitch them against elites and tanks, which they can happily chew through, they mostly (8/10) win combat.Originally Posted by nakaruru
I am not faced by mech armys as they don't suit the board and are ineffective with all the cover.
I tend to not use guardians as I find you ever like them or hate them, and I hate them. However there are a few ideas I will try in the odd battle to see how it works with the rest of the army.
Lasty I agree with nakaruru as I don't bother with comp as it never works with eldar.
chears guys for your advice