<2000 Fairly casual nids - 1750 - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 2 of 2
  1. #1
    Senior Member Fenrix's Avatar
    Join Date
    Oct 2008
    Location
    A Vespertine Viper's Nest Of Sublime Wickedness
    Age
    26
    Posts
    421
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    53 (x1)

    Fairly casual nids - 1750

    HQ
    Hive Tyrant
    Hive Commander, scything talons, twin linked devourers
    210

    2x tyrant guard
    120

    Elites
    3 hive guard
    150

    3 zoanthropes
    mycetic spore
    220

    Troops

    12 dakkagaunts
    mycetic spore
    160

    20 hormagaunts (outflanking or otherwise)
    toxin sacs
    160

    Tervigon
    Adrenal Glands
    170

    15 termagants
    75

    12 dakkagaunts
    mycetic spore
    160

    Fast Attack

    12 Gargoyles
    toxin sacs
    84

    Heavy Support
    Trygon Prime
    240

    1749

    Only element I'm not sure about is the gargoyles... otherwise, I like this list. Nice and fluffy, all the MCs are synapse - which is how nids should be imho.

    Thoughts?

    Guardian of DMC's mighty pink thong.

    Free Cookies Inside!



  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Son of LO Heirodule's Avatar
    Join Date
    Jan 2009
    Posts
    2,138
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    344 (x8)

    Theres a few problems you need to sort out but most are very minor issues.

    Case in point, get either a second set of devourers on the tyrant, or take them off and run it as dual tallon.

    The dev-guants should be in one large squad of 20.

    Switch adrenal glands for toxin sacs on the tervigon

    Drop the gargoyles, they dont fit with the list at all.

    If youve got anything left over, buy some more anti-tank, hive guard preferably.
    Your friendly neighbourhood gargantuan creature

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts