Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Just to clarify, i own no models, and my interest in tyranids is actually primarily making a conversions of the Parasite of Mortex, Harpies and Spores.
That being said, i want to make a semi-competative list to play with at the same time.
So, with that in mind, this is what i've come up with so far.
Parasite of Mortrex 160
2x Zoanthropes 120
2x Zoanthropes 120
15 Hormagaunts Toxin 120
15 Hormagaunts Adrenal 120
10 Termagaunts 50
10 Termagaunts 50
Harpy Cluster Spines 160
Harpy Cluster Spines 160
19 Gargoyles Toxin 133
The small Termagaunts are for objective holding, they can hide behind the spore, ensuring anything trying to get in range will have to either assault the spore, or face the ripper tentacles.
The hormagaunts are for assaulting things, the zoans are for taking them out of transports, and then the harpy's can bring the two large blasts to the frame as well, with strength enough to not be wasted against vehicles.
Gargoyles will be used to screen whatever they deepstrike the same turn as.
The lictor i just added...dunno if it will be useful, as i need to get in first =p, but once i do i can hide it wherever i want on the board either to bring in some units safely, or essentially ensure everything else comes in promptly.
I'd take three, to add to the odds, but i think i sorely need the zoans, else things fail. The other thing i'd like, but don't know how to fit would be barbed stranglers on the spores, on at least the termagaunt spores to make it harder to get close to...
But thoughts, i'll plan my conversions for harpies and parasite anyways.
Making a Deathleaper would be cool, but i don't see myself taking this much past 1500.
Possibly 1750, which would free things up, but i'd be tempted to take a Doom of Malantai in a spore + beef out troop choices/add one more.
I think you should make your hormagaunt squads either both toxin sacs or both Adrenal glands, and as for all reserves it looks okay but what's leading your gaunts around if all your synapse is deepstriking?
Hmmm, well as they feed, it won't really be a problem, just deep strike them by a target and off they go, but the zoan are synapse so it could work to bring them in with the zoans and hide them behind two spores for the first turn until they can charge out and assault...
And the Harpies are ld 10 so its mostly safe to keep them out of synapse, by i'd be hiding the parasite behind them anyways =p.
I actually hadn't seen the spores included in the description whoopsies
also the parasite is an IC and can join a squad of anything as long as it can be in a squad, so after they land you could put mr parasite in with your gargoyles
I'd stil vote for more synapse, fearless gaunts are more potent than ones that could run away also being able to control were they go is always a plus, but as long as they stick near the parasite or your zoey's you should be alright as long as you don't stretch to thin
Definitely more synapse. The gaunt broods are too small as well, take the full 20 whenever possible. The hormagaunts go great with toxin sacs and adding adrenal to the gargoyles wouldn't be bad.
This is a very risky list without Hive Commander to make sure your troops come in in a decent order. Nothing would screw this list over more than having the army come in piecemeal.
Hmmm...your right, i missed the IC part of parasite, thats very useful.
And i forgot about their crap leadership, i was fine with them lurking at objectives, but the fleeing is pretty nasty...
The parasite has good movement and is synapse, so could save them if they did flee, but thats not so useful really as i really need to try hit soft targets to generate alot of ripper swarms.
I could drop a harpy and take a unit of shrike (more cost effective then warriors in a spore, and there aren't many str 8 ap 5 weapons to worry about, although death by bolter fire is annoying, but that inherently means at least the barbed strangler of the harpy has a target to hit, and the parasite to assault to get rippers)..
But 4 shrikes with rending and a barbed strangler is 170 points...Would that be useful?
Or should i be looking for a Hive Tyrant with Hive Commander and wings. Thats 255, so if i got rid of a harpy and lictor, thats 225, and then i could fetch 30 points by combining the termagaunts into one unit of 20 and removing the spore, freeing 10 points for other things...
I'd then have the +1 even with the Tyrant in reserve, although it'd only be a close combat monster, but i'm losing 1 scoring unit which will make objectives now harder to win.
Lose Lictor, Harpy, gain Flyrant with Hive Commander
Lose Harpy, Gain Shrike
Lose Lictor, add points into termagaunt squads
I would never run a Mycetic Assault list without Hive Commander, even though it doesn't stack anymore, if you have everything in reserve you're going to need anything you can get to get things in sooner.
Try not to drop small Gaunt squads in pods either. Always fill the whole thing if you can, because they can't drop and move, so they'll be exposed for a turn at least, and with even lowly Bolters ignoring their armor, blowing away a squad of 10 for a free killpoint is no sweat for any army.
Also consider giving the Harpy (the one you have left if you take the Hive Commander Flyrant) Heavy Venom Cannons instead. You have plenty of anti-infantry firepower, but but being able to kill transports would really help with dealing with tanks against heavy mech armies. Your Zoanthropes will do good, but that's a maximum of two tanks per turn, and with many armies bringing 6 or more, you want to have a little more something on your side.
The idea was to drop a spore (Drop pod size model would be my aim) and simply hide behind that near objectives with the termagaunts, the smaller the size, the higher liklihood of staying out of line of sight.
Thats why i'm also thinking the barbed stranglers on the spores could be useful, or even the cluster spines, so that if there is a squad nearby i can drop a pie on them.
At 1750 this army would work easier, essentially throw in the flyrant, drop the lictor and spread those points on mycetic spore upgrades.
Is there any merit in running 3 Zoanthrope packs, 1 with 3, and 2 with a single zoan?
The singles being dropped by the termagaunts and mainly used for warp blast as opposed to lance?