<2000 jy2 Challenge List: Parasite of Mortrex and Ripper Swarms - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 10 of 10
  1. #1
    I am a free man! number6's Avatar
    Join Date
    Aug 2005
    Location
    The Village
    Posts
    4,941
    Mentioned
    18 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputation
    786 (x8)

    jy2 Challenge List: Parasite of Mortrex and Ripper Swarms

    jy2 sorta-kinda threw down the gauntlet when he disparaged several units in the 'nids codex.
    Quote Originally Posted by jy2
    I'd like to see you make a competitive list out of the Parasite of Mortrex, pyrovores, devourer gaunts, ripper swarms and biovores.
    So here's my first attempt at making something useful out of some of those units. This list features the Parasite of Mortrex and Ripper Swarms.

    HQ
    [160 pts] Parasite of Mortrex
    [90 pts] Tyranid Prime, scything talons, boneswords

    Elite
    [100 pts] 2 Hive Guard
    [100 pts] 2 Hive Guard

    Troops
    [108 pts] 6 Ripper Swarms, adrenal glands, toxin sacs
    [120 pts] 15 Hormagaunts, toxin sacs
    [120 pts] 15 Hormagaunts, toxin sacs
    [155 pts] 4 Warriors, 4x rending claws, 3x devourer, 1x venom cannon

    Fast Attack
    [175 pts] 4 Shrikes, 4x rending claws, 3x devourer, 1x venom cannon
    [170 pts] Harpy, cluster spines, twin-linked heavy venom cannon
    [170 pts] Harpy, cluster spines, twin-linked heavy venom cannon

    Heavy Support
    [265 pts] Tyrannofex, rupture cannon, cluster spines, desiccator larvae
    [265 pts] Tyrannofex, rupture cannon, cluster spines, desiccator larvae

    Total: 1998 pts

    Join the Parasite to the Shrikes and the Prime to the Warriors. The Warriors escort the shooty elements upfield while everything else rushes the enemy, ripper swarms the first screen to go. Be sure to use the harpies aggressively, I expect them to throw down in assaults as well. Plenty of shooting to ensure there is delicious biomass for devouring. As usual with Tyranids, destroy cheap transports first to put the opponent on their defensive backfoot early.

    One option I considered: exchanging one ripper base for tunneling on the 5 remaining bases, just to mess around with enemy deployment. I decided the expendable screen version was moderately more useful as an aid to diffusing enemy firepower on the Troops. Of course, there are plenty of other threats to worry about as well....

    Not promising this is the best possible list using the Parasite and/or Rippers -- and I would love to see other attempts! -- but it was easy to come up with something that is at least workable, capable of combating anything from hordes to mech.

    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member
    Join Date
    Dec 2009
    Posts
    277
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    26 (x1)

    http://www.librarium-online.com/foru...rike-list.html

    I have the parasite...
    if i was taking a 2k list, i'd remove lictor, throw in Commander Flyrant, devourer gaunts in a pod and bulk up troops. Also decided to trade out one harpy for a squad of shrikes.

    Aslo tunnelling rippers can be pretty effective depeding on the target, the TL-spine fists( i think thats right) can deal a fair bit of damage with enough of them.
    10 rippers = 10ish wounds i think? against light infantry thats very nice.

  4. #3
    jy2
    jy2 is offline
    Hive Fleet Pandora jy2's Avatar
    Join Date
    Dec 2008
    Location
    San Jose
    Posts
    5,068
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputation
    797 (x8)

    I see 1 major flaw in your list/strategy...synapse coverage. The parasite/shrikes will provide synapse to the harpies. But the prime/warrior unit has to provide synapse to the rest of the army. That's just 1 source of synapse for your entire walking list. Everyone needs to huddle up...just ripe for large pie plates and insta-killing missile launcher/lascannons.
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

  5. #4
    Senior Member
    Join Date
    Dec 2009
    Posts
    277
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    26 (x1)

    Rippers don't require synapse do they?

    Hive Guard lurking isn't the worst thing in the world...not sure about the Tyrannofex...perhaps a single zoan hiding behind one of the Tyrannofexes could be a solution to that particular issue.

    He could run the prime with a hormagaunt unit, which would probably also increase the longevity of the prime, because i'd certainly instant kill the warrior squad first, or the shrikes, so that could actually be useful for him.

  6. #5
    Senior Member Horowitz Tal's Avatar
    Join Date
    May 2010
    Location
    Israel
    Age
    24
    Posts
    370
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    50 (x1)

    p.s. the shrikes with the parasite is an overkill, they are great at slaying everything, if you got spare, Dualbone shrike is a nightmare, the parasite is batter off with gargoyles bodyguards.
    or even put him with a herpy.

  7. #6
    I am a free man! number6's Avatar
    Join Date
    Aug 2005
    Location
    The Village
    Posts
    4,941
    Mentioned
    18 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputation
    786 (x8)

    @jy2: I'm not worried about synapse coverage for the walkers. The rest of the list is all up in the opponent's face. If they've got time to drop multiple rounds of fire on my backfield, I've probably already lost the game. Besides, synapse coverage is 12", and I've got 5 models on 40mm bases -- with a full 2" between each of them -- to offer it. There's no reason at all to bunch up.

    Also, when it gets right down to it, Harpies are designed to operate outside of synapse as it is. LD 10 is adequate safety. And hive guard and tyrannofex "lurking" isn't outright awful, either. They still get to shoot. But both stand a better than even chance of acting how you want anyway.

    @others: I agree that the shrike "bodyguard" looks like overkill. I just thought it was cool. And it doesn't seem to hurt the list too awful much to have it in there. YMMV, but I do agree that this is the first place to go to when making alterations to this particular list.
    Last edited by number6; August 5th, 2010 at 17:36.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  8. #7
    jy2
    jy2 is offline
    Hive Fleet Pandora jy2's Avatar
    Join Date
    Dec 2008
    Location
    San Jose
    Posts
    5,068
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputation
    797 (x8)

    Quote Originally Posted by Zidi View Post
    Rippers don't require synapse do they?
    Even though they are fearless, they still require synapse. I believe they are Lurkers.

    He could run the prime with a hormagaunt unit, which would probably also increase the longevity of the prime, because i'd certainly instant kill the warrior squad first, or the shrikes, so that could actually be useful for him.
    No. Three reasons why this is bad:

    1) No Insta-kill buffer for the warriors. The Prime mainly acts as a wound allocation buffer so that you can put the insta-killing S8-9 shot on him instead of the tyranid warriors.

    2) Hormies can't take advantage of the Prime's Alpha Warrior.

    3) Hormies loses Bounding Leap and can't fleet with the Prime attached to them.
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

  9. #8
    Junior Member potatolegs's Avatar
    Join Date
    Jan 2009
    Posts
    249
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    134 (x2)

    Quote Originally Posted by Horowitz Tal View Post
    or even put him with a herpy.
    nah dude, you can't join independant characters to units that always consist of a single model, apart from other ICs

  10. #9
    jy2
    jy2 is offline
    Hive Fleet Pandora jy2's Avatar
    Join Date
    Dec 2008
    Location
    San Jose
    Posts
    5,068
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputation
    797 (x8)

    Quote Originally Posted by Horowitz Tal
    or even put him with a herpy.
    Quote Originally Posted by potatolegs View Post
    nah dude, you can't join independant characters to units that always consist of a single model, apart from other ICs
    For a moment there, I thought someone was going to make a STD joke.
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

  11. #10
    Member Akruze's Avatar
    Join Date
    Mar 2008
    Location
    GA :(
    Age
    27
    Posts
    165
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    20 (x1)

    Quote Originally Posted by jy2 View Post
    For a moment there, I thought someone was going to make a STD joke.
    I thought about it.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts