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Warboss with power klaw,Shoota 85P
Big Mek wif shokk attack gun 95
5 Lootas 75P
30 Boyz with slugga/choppa 180P
12 boyz wif slugga/choppa and 1 rokkit launcha 82P
25 Boyz wif 2 big shootas 130P
5 Nobz 100P
Deff Dread wif skorcha and skorcha 85P
3 Deffkoptas wif twin linked rokkit launchas 135P
Last edited by penmonkey; August 7th, 2010 at 07:20.
nice list, really balanced
I think it suffers from a target problem. As in, in 1000 points I know how I would fight this with my marines or my Orks. 1. Take out the single trukk. 2 take out 1 kopta (the rest will run) 3. Deff dred. By the end of turn 1 I should have at least 2 of them finished off.
Lootas are too small a number to be effective.
Also, you have 1PK in the whole list. guess who I am aiming for.
ALL squads must have. Nob w/ Power klaw and bosspole or you will die horribly. Your anti tank is so poor that most marine armyes will just flamer you from inside their rhinos and laugh.
This may not have seemed constructive but read some other 1k lists in the army list section (where this should be posted) and look at the fundamentals. I have written an article and grax has written many on the basics
Wash: This landing is gonna get pretty interesting.
Mal: Define "interesting".
Wash: [deadpan] Oh God, oh God, we're all going to die?
I can tell this is probably built from the AOBR boyz, and there's nothing wrong with that, perse, but Slugga boyz on foot are little more than a bullet sponge, So be prepared for that.
Also, I always run my AOBR warboss with a slugga once I realized A) I'm basically paying 5 points for a gun I'd rather not use and I can get an extra PK attack with a slugga. Also, might as well free up a few points then and make those Trukk boyz 'Ard, And I'd lose the special weapon on the Trukk boyz. Your usually going to want to be Flat out or Running with them, no time for shooting except for when your about to assault, and that's going to infantry.
So, I can tell this is built on a budget, and you can play passable orks with this, but don't expect to do too great until you can get some better units than just a bunch of Troops (IMO). I'd recommend getting at least 5 more lootas, and maybe some Power Klaw bits off of Ebay to put onto the AOBR Nobs to lead your boyz. Also try to get some shoota boyz, maybe.
I suffered recently from not universally PK'ing every boyz Nob when I was stuck with just one big mob of shootaboyz left and they couldn't dent my opponent's Dreadnaught that was camping around his objective. It was literally the difference between winning and losing, since he had only contested my Objective, not captured it...
Anyway, yea, this should and probably will be moved to the Army list sub-thread though.
I am verbose. Sorry.
Kargh's Wite Butz, Death Skullz Orks: W: 5, L:, 2 D:2; Silver-skull Necrons: 1W 1L,500 pt
Nobz, powerklaws, and bosspoles are not optional. Without them, you're going to get thrashed by marines and monstrous creatures. The powerklaws make sure you can hurt your opponent, and the bosspoles ensures that you won't run too early. If you don't physically have the models, just make the powerklaws and bosspoles out of random bits or odds and ends. With Orks, the junkier it looks, the better.
5 Nobz are going to do nothing for you on foot. I'd either get these guys a trukk, or convert them into the nobz w/powerklaws and bosspoles for the rest of the army.
9 Lootas would definitely be better at this point level, but if all you have is 5, then don't sweat it. It's just something to consider when you expand your army.
Finally, cybork and a combi-skorcha would be nice for the warboss, if you can scrounge together the points.
"Any job worth doing, is worth doing with a powerklaw."
*Moved to army list section*
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