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Hey Guys (and girls), This is my second ork list the other one got fairly good feedback but wanted to make something fun and exciting, please feel free to tell me how fun you think it would be, how good/competitive it may be or even tell us about a similar army you've seen or used.
All comments welcome and I hope you enjoy the list.
List #2 Attempt #1
Squad 1: 20 Slugga Boyz (w/ 2 rokkit launchas) = 130
Nob with Power Klaw & Boss Pole = 46
Squad 2: 20 Slugga Boyz (w/ 2 rokkit launcha) = 130
Nob with Power Klaw & Boss Pole = 46
Squad 3: 20 Shoota Boyz (w/ 2 rokkit launchas) = 130
Nob with Boss pole = 21
Squad 4: Warboss (w/ mega, cybork & S = 111
4 Nob (w/ 1 PK, BP, WB, SB & EA) = 149
War Trukk (W/ reinforced ram) = 40
Squad 5: 5 Warbikers (w/ stikkbomb) = 130
Nob rider (w/ Power Klaw, SB & BP) = 65
Grand Total = 999 points
Sorry the squads are in a wierd (no particular) order jsut because that's how i worked out the points on my notepad, didn't want to retype it all just to change squad orders.
Plan is to let squad 1 and 2 (Slugga Boyz) run up towards the enemy while they focus fire on the wartrukk, get wartrukk as close as i can (using cover), once it pops have my nasty squad jump out and more than likely be within chargin distance of enemy ( using waagh!!) If the enemy is using cover than all the better for me cause i get to strike at initiave 10 with them instead of 3. While that is happening I send my bikers speeding up hopefully not being targeted due to the massive squad in trukk, blast a few of the enemy with nasty dakkaguns and then chew them up in close combat with an extra toughness and 4 cover save/ 4 armour save. To solve any MEQ problems, i have a power klaw in almost every squad (cause shootas won't be needing it) and 6 rokkit launchas. The bikes and trukk should distract people enough that i can get most of my 40 boyz and 2 power klaw nobz up close and reap some serious damage (rokkit launchas will be removed as first casualties, they are jsut to deal with immediate beggining MEQ problems) and to cover my behind against any units running around me and causing me trouble i have 20 shootas to single out any loose enemies and 2 rokkit launchas with them to really discourage seperating from the battle.
Sorry for such a long description lol,
What do you all think of the plan and army, (remember it's mainly there jsut to be really fun)
In the poll answers i meant list not deck, I have been playing too much magic lately, lol.
Hey man, Grax makes a very good point in one of his stickys, that for footslogging, shootas are the way to go. If you really dont want them/dont have them, then maybe drop the rokkit launchas in the sluggas, 'cause they'll be running most likely.
One trukk is not going to last four seconds against almost anything, so just bear that in mind.
The warbikers are going to be a huge distraction for the enemy, if ignored, they krump things, if shot at, more boys reach enemy lines and get to krump things!
Overall a solid enough list, and I'd definitly give it a go.
Thanks for replying man and ill definitely take into account what you've said (that sounds like the world's worst ever shut down so i'll show you)
How about instead of taking 2 rokkit launchas I jsut take 1 and 1 big shoota in each squad and seeing as i will probably lose one guy before i reach the enemy ill jsut remove them before combat and use the extra ( i just feel like their meq is gonna be painful) and I hear you about the trukk thing but i figure if i go first i'll get at least 1 quick move towards the enemy and then when it pops i can charge them in, I figured it gave me a better chance of them surviving till they get in close (worse case scenario it costs 40 points and it acts as a 1 turn shield of sorts [ even if it explodes it's only strength 3 hits on the guys inside which is better than getting full on shot at]) and I was also kind of hoping that the bikers might distract the enemy from them cause i'me fairly sure they won't be able to kill both those threats before they get there and once they do it should be nice and easy to do some damage while the other boyz run in.
And sorry for not fully understanding, but with the first part saying about shootas being important does this mean you think i should swap out one of the slugga boy squads for shootaz or jsut make sure i keep the shootas there, or maybe even swap the three squads out for 30 shootas and 30 sloogas instead (if so, in 3 squads of 10 to have more nobs and seperate the fire or 1 squad of 30 to make it hard for them to beat mob rule?
Sorry for the lengthy reply but hopefully it'll let you know that i'm not jsut ignoring your answer.