Welcome to Librarium Online!
Ghazghkull Thraka - Ammo Runt 228
Old Zogwort 145
x6 Nob Bikers - x2 PK, x3 BC, Painboy 400
x7 Nobz - x2 PK, x3 BC, Waaagh! Banner, Painboy 285
x30 Slugga Boyz- Nob, PK, BP 240
x20 Shoota Boyz - Nob, PK, BP, x2 Big Shoota 170
x30 'Ard Boyz - Nob, PK, BP 240
x3 Deffkoptas - T/L Rokkits 135
Trukk - Armour Plates, Reinforced Ram 50
2000 Points Yeh so going for a slightly unique approach with the solid and steady nobz with the weird and wacky Old Zogwort. My tactic is to hav the bikes shield the trukk from fire as it advances up the field towards the enemy with ghazghkull and the nobz inside. Deffkoptas make a swift move at the beggining to eliminate tough armour. Old Zogwort walks with the 'ard boyz in the hope of an early deepstrike, the rest of the boyz make a steady race to the enemy.
So how do you guys think this will work and do you think there is anything that should go or anything that is a waste of time? I wasn't sure what kind of unit to put Old Zogwort in so i went for the 'ardest, perhaps gretchin instead? Let me know thanks!
Any kind of advice please anyone?
Remove the big choppas on both nob squads. they are pretty pointless.
If I was writing the list, I would remove the 'ard boyz and add another squad of boyz.
The trukk will die first turn but to no KFF, no other armour in the list and AV10, so a waste of points. This is despite the bikes.
use any left over points on gretchins
Wash: This landing is gonna get pretty interesting.
Mal: Define "interesting".
Wash: [deadpan] Oh God, oh God, we're all going to die?