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  1. #1
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    new 1500 pts army list

    HQ

    Hive tyrant w/ HVC, brainleech devourer
    points 210

    ELITES

    2 hive guards
    points 100

    2 hive guards
    points 100

    TROOPS

    16 Hormagaunts w/ toxic sacs
    points 124

    16 hormagaunts w/ toxic sacs
    points 124

    8 genestealers w/ broodlord
    points 158

    8 genestealers w/ broodlord
    points 158

    HEAVY SUPPORT

    carnifex w/HVC
    points 185

    carnifex w/HVC
    points 185

    total - 1372


    what do you think?

    Last edited by the_joninator; August 27th, 2010 at 18:07.

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  3. #2
    I am a free man! number6's Avatar
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    Getting closer.

    If you're taking a HVC on a Tyrant or Carnifex, always pair it with brainleech devourers. Even with AP -, Str 6 allows you to possibly glance transports. Plus it really boosts the anti-infantry shooting.

    The walking 'nilla carnifex is out of place. Put guns on it. (If you want a walking combat MC, well, that's the Trygon! There are lists where walking assault 'fexes are viable, but in that case you take a brood of 2-3 models and make a "Fexstar" out of it.) Possibly consider replacing with a harpy with twin-linked HVCs (only 10 pts more than the 'nilla 'fex) as it's a superb anti-armour beast that also has decent anti-infantry capabilities; useful for boosting an assault as well, and fast enough to get there if you need it to. (And you can still build your harpy using the Carnifex kit. )

    Whether you're taking 3x 1 Hive Guard or 1x 3 Hive Guard doesn't matter: both are terrible configurations. In 3 individual units they're too easily killed and not dependable enough. Ganged up into one unit it's overkill and only capable of tackling one target at a time. At 1500 pts, take 2x 2 Hive Guard.

    Too many varying Troops in your current configuration. You need to both solidify their utility and synergy and free up points for more guns. Do one of the following.

    * Drop the genestealers entirely and several hormagaunts as well. (Down to about 14-16 models each unit.) Then either add 1-2 Warriors to the current unit or get a 2nd unit of three Warriors.

    * Drop both units of hormagaunts and get a 2nd unit of 'stealers. Add a Broodlord to both 'stealer units. Then either add 1-2 Warriors to the current unit or get a 2nd unit of three Warriors.

    * Reduce the hormagaunt units down to reasonable numbers (again, 14-16 models each) and replace the Warriors with another unit of 'stealers. Add a Broodlord to both 'stealer units.

    Regarding loadouts:

    * Hormagaunts always get toxin sacs. Adrenal glands should usually be avoided. Str 4 hormagaunts aren't useful -- what, you're gonna glance transports? -- and they're already Init 5. The reason you want them at about 14-16 models strong is so you can actually maneuver them around the table efficiently. Bigger than that and you're starting to hinder your own army's movement. 14-16 models is enough to require concerted enemy shooting to remove yet still large enough that even with serious depletions it can still do damage when it hits the target.

    * If you need to scrimp points, 'stealers can work fine without toxin sacs. But they should almost always be toting a Broodlord along. FWIW, 8 'stealers + a Broodlord isn't a bad size. Going as large as 10-12 can be OK, and if you're taking at least three 'stealer units, going as small as 5-6 + Broodlord is also acceptable.

    * The best generalist configuration for Warriors has every model with rending claws. That makes them stronger in assault and gives them a fair chance to hurt vehicles as well in a pinch. Always give one Warrior in the unit a venom cannon for superior shooting power and wound allocation shenanigans. Deathspitters are awesome, but if you're scrimping on points, the free devourers are just fine. 3-strong units of Warriors are never acceptable except in multiples. Singular units should always be 4-5 models. If you're thinking about putting 6 in the unit, instead break down to two 3-strong units.

    You can definitely put things like boneswords, lash whips, and other interesting weapons biomorphs on your Warriors, but you have to realize that doing so limits their utility to just infantry assault. The "generalist" build I recommend gives the unit more duality: it's a threat to both infantry and vehicles as well as being a threat in both the shooting and assault phases of the game.
    Last edited by number6; August 27th, 2010 at 16:55.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  4. #3
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    hey, thanks for the advice, i've changed it now, is it better? by the way, which models would i use for shooting?

  5. #4
    Member Hockeyman506's Avatar
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    Shooting can be done with Tyrants, Hive Guard, Warriors (to an extent), Harpies, Tyrannofexes, and Carnifexes.

    Looks like you have a few points left over to use. Probably fit in brain-leech devourers on the Carnifexes as well. I'm going to disagree with Number 6 a little bit and say bump each hormagaunt brood up to 20 if you can (if not, oh well).

    Maybe some sort of synapse to keep up with the Hormagaunts or simply a Tyrant Guard to attach to the Tyrant.

  6. #5
    I am a free man! number6's Avatar
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    Better yet! But now it looks like you're in trouble with Synapse. Just one lone Tyrant -- and no Tyrant Guard, either! -- that's gonna be one dead Tyrant and then you'll have lost control of everybody but the 'stealers.

    This is one reason why I believe that most smallish 'nid lists (e.g., 1500 pts) should only take 3 Troops options. There are so many things Tyranids just need: At least a couple of Synapse units, big anti-armour guns, a reasonable assault threat, Monstrous Creatures for support and heavy fire dilution. Points disappear quickly!

    Little thing first. Remember: if you're taking a HVC on a Carnifex, pair it with brainleech devourers too! However, if the HVC is really all you're after, I again suggest that the Harpy is a better buy. Cheaper beast, more accurate HVC, still good against infantry with shooting and assaults, and it'll get side armour shots where a Carnifex or Tyrant may not.

    As for Synapse: The cheapest solution -- and the one that does the least damage to your current list structure -- is to get a Prime HQ and attach it to a Hive Guard unit. You could also drop the 'stealers or the 'gaunts and replace with Warriors.

    A couple of list suggestions for you to mull over that coalesce all these thoughts together.

    HQ
    [210 pts] Hive Tyrant, brainleech devourers, heavy venom cannon
    [60 pts] Tyrant Guard
    [95 pts] Prime, scything talons, bonesword/lash whip

    Elite
    [100 pts] 2 Hive Guard
    [100 pts] 2 Hive Guard

    Troop
    [120 pts] 15 Hormagaunts, toxin sacs
    [112 pts] 14 Hormagaunts, toxin sacs
    [158 pts] 8 Genestealers, Broodlord
    [144 pts] 7 Genestealers, Broodlord

    Heavy
    [200 pts] Carnifex, brainleech devourers, heavy venom cannon
    [200 pts] Carnifex, brainleech devourers, heavy venom cannon

    Total: 1499 pts


    HQ
    [200 pts] Hive Tyrant, 2x brainleech devourers
    [60 pts] Tyrant Guard
    [90 pts] Prime, scything talons, boneswords

    Elite
    [100 pts] 2 Hive Guard
    [100 pts] 2 Hive Guard

    Troop
    [120 pts] 15 Hormagaunts, toxin sacs
    [120 pts] 15 Hormagaunts, toxin sacs
    [158 pts] 8 Genestealers, Broodlord

    Fast Attack
    [170 pts] Harpy, cluster spines, twin-linked heavy venom cannon
    [170 pts] Harpy, cluster spines, twin-linked heavy venom cannon

    Heavy Support
    [210 pts] Carnifex, 2x brainleech devourers, adrenal glands

    Total: 1498 pts
    Last edited by number6; August 27th, 2010 at 19:54.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  7. #6
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    I quite like the look of your first list, what would the roles of each unit be?

  8. #7
    Senior Member Fenix's Avatar
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    In generalities,

    Your tyrant is your multipurpose tool, providing synapses, buffing allies with various upgrades and psychic powers, A beast with his shooting or close combat (depends on how hes kitted to play)

    Your prime is generally used as a synapses babysitter (described above) a meatshield ( attach him to a pair of zoanthropes and watch them go) or his "prefered" role buffing warriors, since hes an "alpha" warrior that shares his bs with other's he makes them quite formidably all around

    Hive guard, that have an amazing gun, best used for destroying light/medium tanks, and shooting down other tough units

    hormagaunts, lovely lovely fast meat shields great for running up and tie'ing up things you dont what to shoot at you

    genestealers, combat kings now with infiltrate to make their job so much easier,

    dakkafex(carnifex w/guns) and harpy, they can carry some big guns, the HVC, is good for harrasing light transports, put it on harpies and it becomes much more accurate and faster! harpies are great if you like manuervability,

    carnifx with HVC much more stable firing platform, is a bit tougher bug at the price of its speed, he also comes with the perk of being ludicrously powerful in CC if he can land a hit

  9. #8
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    Hey, I was thinking about getting harpies but they ain't on the GW website.

  10. #9
    Senior Member Hive Fleet Macarbe's Avatar
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    They are among the many new nid models that dont have an official model, but they are easy to make. Most people just get a carnifex and add wings, or you can google and find some more creative ideas

  11. #10
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    If i was thinking about creating an army which is half shooting and half combat, then which troops should I be looking at?

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