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HQlord Archon 60Antaganiser 20Poisoned blades 5Splinter pistol 5Combat drugs 25Tormentor helm 15Vexantrope 10Shadow field 25Archangel of pain 5Terrorfex 5RetinueIncubix6 150Incubi master 18Mask of the dammed 15Combat drugs 25Animus vitae 15Total: 406Harmonculus x3 75Scissorhandx2 10Stinger x3 15Destrutor 15Total: 115ELITESGrotesques x10 150Warp beast pack (warp beasts x5, beasmasterX1) 75TROOPSwarrior x20 160Dark lance x2 20Total 180Raider squad x10 80RAIDER 55Disentagrator 5Night shield 15Horror fex 5Sarabite 6Webway portal 50Tormentor helm 5Combat drugs 25Poisned blades 5Total: 256FAST ATTACKReaver jetbike x5 125HEAVY SUPPORTRavager 105Disentagrator x3 15Total 120Talos 100GRAND TOTAL: 1499I apoligise if its not in format, I didnt get it XD
OUCH, my eyes hurt trying to read this. It would be good to not copy paste the list as it is now into your browser.
This said let's move on to the critique on your list.
General: Tormentor helm only costs 5 points and is only usefull if you are using a two-handed weapon like a punisher. In all other cases it does nothing.
HQ: I think you have overloaded a bit on this part, sure we have the coolest lords ever but I wouldn't put that many items on them. You need a raider for your lord ASAP. Drop all the items but the Shadow Field and Animus Vitae on your lord. Combat drugs is nasty on your Incubi Master but most people see him as too expensive to buy in the first place...
I personally think this lord and retinue is enough but you could add one Haemy to lead your grotesques.
Speaking of which, the grotesques aren't the most performing unit around, for now. But I like their fluff so I can see why you want to add one. I would consider to make the squad a little smaler and put it in a raider together with the Haemy.
Warp beasts, well, they are not worth it if you don't have a webway: they simply don't survive. I see you have a Webway but more on that later.
Troops: it seems better to me to split up you Warrior squad in two 'sniper' squads: 10 warriors with 2 Dark Lances (DL's)
Your raider squad seems like all your money in one bag: it has to deliver the webway with the support of your Heavy support. Which means you are willing to start with 2 skimmers and one walker on the board. If you can't hide them from the enemy this means they have to take all your opponents shooting one turn... if it works, you have some sick units walking out that webway but if it fails...
Oh, yes, there is the squad of Reaver JBs, they lack any punch because in CC they don't have any power weapons and they have no blasters. Better would be to take 3 RJB's with 2 blasters.
In general I think your list can be fun with a little modifications: give your opponent more targets to worry about by toning down the number of special items and splitting the warriors. If you need objectives you have lost the game up front: you only have 2 troop units...
Basically you have too many "nice and shiny" stuff in a low points game. As I said before: this might work if you are able to deliver the webway but I'm afraid this wont happen enough and your games will be very fast over...
BTW: what was your basic strategy with this list?