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hey Guys and Girls (And old men pretending to be girls)
this is just a quick list I worte up, which expanded on an 800pt list I used to last night.
Going for an all rounder list.
Please feel free to critique, but please try to say with the same feel of the army (I.e. please don't try to change it to a 100% mech list etc.)
Howling Banshees x9
Dire avengers x5
In Falcon (see below)
Swooping Hawks x6
Warp Spider x5
Originally Posted by LegendxSval FoundationOriginally Posted by wakopanda
Its not a bad list but I think having both Warp Spiders and Swooping Hawks is too much because they expensive and you only have one elite squad. You should boost your elite slots before taking too many fast attack options.
I know you don't like going too mech and all but you really need a transport for your banshees or they will never even get close to an enemy unit before getting obliterated.
Perhaps you could also swap out your second Farseer and take an Autarch and equip him to what ever FA squad you decide to keep and if you equip him with either a fusion gun or a reaper launcher since as a jump pack troop he would be able to move a shoot heavy weapons. It would also give that squad a bit of a CC boost.
I know why you took Guardians; I did myself off the bat. They are, however, the most useless unit in our codex. They have a 50% chance of hitting something within a 1' radius. That means that they still have two saves to overcome, and when the enemy is finished rolling dice and mocking your pinheads, he'll slaughter them. It's depressingly predictable. And they aren't even cheap enough to have a throwaway unit of them.
Similarly with Swooping Hawks; they don't perform nearly as much as they should. The Haywire bomb is nifty, but the winged delivery system more or less only survives by rubberhawking - drop in, plant large krak grenade, jump out. And then they can't use Haywires or the Sunrifle. Yeah. The Sunrifle. It's definitely friggen awesome, but mounted on an expensive blue gunship.
Autarch's sound very cool, but their gun-kata doesn't justify their high cost, low save, and lack of buff/debuff that one pays for in the form of the Farseer. That said, he can do some serious damage, just don't expect him to survive, and he probably wont recoup his points.
The Falcon isn't much of a choice - it's a mediocre all-rounder in an army of specialists, its BS dragging down its performance as a gunship and its small carrying capacity (and lack of Energy Field) make it a sub-optimal transport.
Some people have trouble getting Pathfinders to work for them. This is mainly because GW doesn't actually know what a sniper rifle is, or when its used. Think of it like a 13 year old trying to no-scope in Halo or CoD... it's that bad. And all snipers are heavy weapons, so you have a gun platform that can't aim and can't hit anything beyond its nose. That said, rending is sweet, sweet bliss against Tyrannids.
Other than that, a reasonable build! (Certainly better than my first, which does make some sense since it was essentially built by a Space Marines player.) Are you running your Wraithlord with flamers or shuricats? I'd probably err towards the latter, since its Template, hits automatically, and has the same S/AP as a shuricat. I'd put some Fire Prisms in that list for some heavy firepower. Wave Serpents as well - you want your infantry to not have to run the gauntlet of forces that have real guns and real armor when all you're packing is a power sword and a pistol. You want them to to jedi-flip on to the child race mooks and cut some face.
Terminator armor going critical would be like Three Mile Island only very, VERY angry, and carrying a hammer.
LO rules in a nutshell: Don't post unit costs, be polite, rep posts containing of win.