Welcome to Librarium Online!
Hi guys a few weeks ago i picked up a Necron codex mainly because i didn't have one but also to get the fluff. At the time i got laughed at for considering them as i will never win. As i read the book i came to love the idea behind the army and so returned to store looking at the battalion box, cue more jeers. I then asked if i would be allowed to use the Tomb Stalker the reply being "you can use whatever you want you'll never win a game".
So i've decided to try an build army list that can compete, now the reason i think i can do this is that at the store the majority don't play overly competitively, i see no spam armies and generally a good mix of units. So without further rambling here is my effort.
Lord with Orb
1705 (if i can add)
So bear in mind i haven't quite got in the Necron mindset yet so please be critical and help me get a win. I really want to use at least one Tomb Stalker as i love the model but hate having things that i don't use in game.
Personally, I wouldn't go with a Tomb Stalker at all. It's expensive, performs a similiar function to several other units and takes up a heavy support slot.
If you really want to take it, I would drop the 2nd one and replace it with another unit of 10 warriors. The rest of the list looks fine. Though I don't know why your group would say they never win. If played properly the necrons are a very competitive army.
Surely this just means that your fellow players could do just the same with other Forge World models that equally have there own rules but don't appear in a Codex?
Now I know the Necrons need a new Codex, I have been playing Necrons for years, but as the above post said it is possible to win games. It certainly isn't easy, and against some of the newer armies almost impossible, but in my mind that's what makes them so good. They are a challenging army and need very sound tactics to make them work.
A thought for you, Necrons have one thing that no other army does, teleportation. A Lord with Veil of Darkness can teleport a unit every turn, whilst teleporting through a Monolith portal allows you to rapidly redeploy forces. Consider this as an example;
At the start of a turn a unit of Wraiths and a Lord are 18" from the Monolith. Neither has moved. The Wraiths and the Lord teleport through the portal, deploy 2" from the front, then move 12" and charge 6". You can also add 6" for the length of the Monolith.
The result? The Wraiths and the Lord have a charge range of 44".
Both modes of teleportation also allow you to leave close combat, which for Necrons is no bad thing.
Just some thoughts how you could mix things up a bit with your Necrons and perhaps surprise your fellow gamers as well.
Last edited by dinodeanpostcat; October 17th, 2010 at 10:14.
I like your list over all but just use one of the tomb stalkers in 1750 it is more then enough. but get a second for 2000 points. the model looks great. i will be getting three. get more warriors or destroyers if you take the tomb stalker out.
I would take out both of the Tomb Stalkers and add in another Monolith and beef up those Destroyer squads. As awesome as those Tomb Stalkers are, it feels much better to win against an opponent using only the models in the codex, further proving your point that Necrons can still win.
World Eaters: W-47 D-10 L-9
Necrons: W-19 D-3 L-2
Protectorate of Menoth: W-36 D-0 L-7