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Hey. This is my first attempt at an Eldar Army. Inherited a lot of stuff from a friend, but added some other bits in. Can you give me any pointers?
+ Witchblade (3)
+ Doom (25) - For re-roll. Seems kinda standard?
+ Mind War (20 ) - For anything I need to wipe out ASAP. Can deal a lot of wounds
Rangers (x6) (114) - Basically camp them on an objective and fire at whatever I can see
+ Pathfinders (30 ) - Seems like a good upgrade for infiltrate, gives options when deploying
Dire Avengers (x10 ) (120 ) - Seems the standard troops choice. Waaay better than Guardians
+ Exarch (12)
+ Bladestorm (15) - Dice in hand + Doom = Boom?
+ Defend (15) - I like the idea of this but not imperative. Happy to take it out if any new suggestions?
Howling Banshees (x8 ) (128 ) - These are just very quick. Mounted in a wave serpent. Just a hit and run thing.
+ Exarch (12)
+ Mirror Swords (10 )
+ Acrobatic (5)
+ War Shout (5)
Fire Dragons (x6) (96) - Good for Terminators, other things which have immense armour saves.
+ Exarch (12)
+ Crack Shot (5) - Seems pretty good for how cheap it is
+ Breath Flamer (FREE) - Have enough anti-tank stuff with rest of the squad. Good to spread damage around on infantry?
Falcon (Holds Fire Dragons) (115)
+ Scatter Laser (15)
+ Holofields (35)
+ Vectored Engines (20 ) - Dont need to move flat out only to see it go BOOM?
Wave Serpent (Holds Howling Banshees) (90 )
+ Vectored Engines (20 )
+ Twin-linked Scatter Laser (25)
Total = 1,002
Ok, basically, the plan is I hope is fairly fast and I can hit and run to clear objectives before marching Dire Avengers through to claim them. Only concern is a lack of troops choices for objectives, but I hope that I can sway that by just bombing it around the board with my banshees to nail any troops choices holding objectives?
Any help VERY much welcome!
first off i think there is a rule against posting the actual points of the upgrades.
Farseer: if your taking 2 powers spirit stones are useful, fortune is also a good power to keep banshees alive.
Rangers: yeah that tactic does work, doom is very nice for them too.
Dire Avengers: stick in a transport, it allows them to be happier and free to claim things.
Banshees: mirror swords are better with doom but i personally go with executioner because of the likely hood of fighting tougher units or losing the farseer.
Fire Dragons: useful, definitely but i'm not too sure if it's worth it for a low points game as you would stick them in a serpent (lotsa points)
Falcon: not very useful compared to the other choices in heavy support.
Wave serpent: as a general rule of them, if your using the serpent to get something to combat give it: twin linked shuriken cannons, star engines and stones in that order, if your trying to protect (like dire avengers) a unit give it T-linked bright lances or T-linked Eldar missile launchers.
lots for you to chew on, should be interesting to see what you come up with