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Hey I just wrote up this list and seemed like it might be pretty competitive. Tell me whatyou think.
HQ- 2x big mek- kff and cybork- 95 each
Elites- 5 commandos- snikrot and 2 burnas- 155
2x 9 lootas- 135 each
Troop- 3x 12 boys- BP/PK nob
3x trukk w/ ram- 40 each
2x 19 boys w/ BP/PK nob and bigshoota- 159 each
20 boys w/ BP/PK nob and 2 bigshootas- 170
Fast- deathkopta- TLR- 45
Heavy- 3x battlewagon w/ big shoota, armor plates and riggers- 130 each
Army sounds pretty mean! I didn't add up points, but if you had any extra's, I'd consider seeing about making sure the wagons had battering rams, and/or a deff rolla. (At least 1 with a deff rolla, maybe the others with rams and kannon's).
That's all I can really say. Might just drop the deff kopta to do that, but otherwise list looks pretty awesome.
Yeah they all have deff rollas. Just forgot to type it. Ty for reply
Oh! In that case I have some comments!
Are all the boyz in the wagons slugga or shoota? If some are shoota, consider taking away the deff rolla for that wagon, and adding a kannon (still use a battering ram). Use that wagon to run around shooting everything up, and supporting the deff rolla wagons.
Remember that you can't have your boyz shoot out the wagon if you are ramming with the deff rolla, because the deff rolla has to move at maximum speed to ram!
And if you are using slugga boyz in the wagons with the deff rolla's, you won't need big shoota's, because they'll be moving maximum speed every round until they're within assault range. They won't ever get a chance to shoot the big shoota's. Those points would be better spent on another upgrade. I'd consider (with extra points from deff rolla, and big shoota's) adding more boyz to the commando group.
Last edited by greggles; November 8th, 2010 at 19:22.
i assumed that shoota boys always is battlewagons but idk i did not now u could not shoot at full speed what do u think i should do?
The rules for shooting "OUT OF" a vehicle are as follows.
If the vehicle moved at combat speed, the units may fire out of it. If the vehicle moved at cruising speed, the units inside can not shoot out of it.
However, the units may disembark, shoot, and then assault. You just can't do driveby's moving at cruising speed.
If you are ramming, the vehicle is automatically moving cruising speed, regardless of distance traveled. After destroying the thing you rammed, you can still disembark, shoot, and assault (if its open topped).
I would drop the single deffkopta since that is just an easy kp for the enemy. Im not a big fan of trukk boyz since they get slaughtered pretty easy being only 12. Cant wait to here how the list does it looks pretty solid.
Ultramarines 12W/7L/2D 4000points Waaagh! Whut 9W/5L/1D 18000points
Blood Angels Razorspam 2W/1L 2500points Vampire Counts Never played No idea lol!
I guess it depends on what style of game you're playing. I usually don't play with KP's, so 3 squads of single deff choppta's are a common occurring. They rarely do significant damage (though sometimes they do game changing damage), but they always absorb an entire turn of firing, while the rest of the vehicles/boyz move up. I had a tau player roll something like 50 dice on turn 1, and fail to wipe out a single chopta...lol