<2000 2000 Alpha Strike - Warhammer 40K Fantasy
 

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  1. #1
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    2000 Alpha Strike

    Asdrubael Vect - 240

    Trueborn x 3 - 121
    Blaster x 1
    Raider /w Flickerfield

    Trueborn x 3 - 121
    Blaster x 1
    Raider /w Flickerfield

    Trueborn x 3 - 121
    Blaster x 1
    Raider /w Flickerfield

    Voidraven - 205
    Necrotoxin Missile x 4
    Flickerfield and Nightshield

    Voidraven - 205
    Necrotoxin Missile x 4
    Flickerfield and Nightshield

    Voidraven - 205
    Necrotoxin Missile x 4
    Flickerfield and Nightshield

    Warriors x 5 - 130
    Blaster
    Raider /w Flickerfield

    Warriors x 5 - 130
    Blaster
    Raider /w Flickerfield

    Warriors x 5 - 130
    Blaster
    Raider /w Flickerfield

    Warriors x 5 - 130
    Blaster
    Raider /w Flickerfield

    Warriors x 5 - 130
    Blaster
    Raider /w Flickerfield

    Warriors x 5 - 130
    Blaster
    Raider /w Flickerfield

    Total: 1999

    Everything is in a vehicle (11 total vehicles). Using the trick of deploying raiders sideways at 12", moving forward 12" and pivoting (gaining over 3") allows for a 63" range for 8 dark lances on turn 1.

    Last edited by asdrubal; November 16th, 2010 at 03:30.

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  3. #2
    Orks_n_Bugs Bugs_n_Orks's Avatar
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    I think the incubi are out of place in your list. They don't add much to Vect's CC abilities and their squad size is too small for them to really add to his durability.

    I'd keep your list focused on shooting. Vect on his own (or with one of your small warrior squads) can handle pretty much any non-horde unit that happens to survive to get close to you.

    I also am not a fan of Night shields. I used them a lot with the last codex and was consistently disappointed by them. I'd suggest dropping them all.

    After dropping the night shields I'd use these for you elite slot instead

    3 Trueborn, 3 blasters, raider w/Flicker
    3 Trueborn, 3 blasters, raider w/Flicker
    3 Trueborn, 2 blasters, 1 shard carbine (cause you have the points), raider w/Flicker

    Less interesting than the incubi but more competitive in my opinion.
    The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. Bring them understanding of the power of ourselves through our strength and their fear. The inferior flesh will be entirely destroyed, all fragments will be smashed. Ourselves will fight to the last, all weak flesh must be consumed

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    Have to agree with bugsy on the nightshields. Your primary worry is going to be missile launchers and 42" work just as well as 48". Nightshields are nice versus metla, but with armor 10, the melta weapon only needs a 2 to glance anyways.

    Now against bolter fire that is a different matter...
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    Taking your advice I modified the OP but with a few differences. I feel nightshields on the Voidravens (yes they were razorwings before I modified it) are a must since I can sit back @ 48" on the first turn and vaporize whatever the raiders pop open and be somewhat safe.

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    This looks pretty solid. Keep us informed of how it does, please.

  7. #6
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    I'll be playing against my friend all thanksgiving weekend, and will update this with batte reports and modifications to the list.

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