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  1. #1
    Born from Tears of Angels WraithGuardian's Avatar
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    2k Balanced, attempt to adjust to the new flow

    Heres something I've been working on lately. The new rules definitely put a whole new spin the way dark eldar are played so I came up with something new to try to make up for some of the changes.

    Any input is appreciated:

    HQ (135)
    Archon – Husk Blade, Ghostplate Armor, Soul Trap, Clone Field

    ELITES (206)
    Shadowseer
    8 Harlequins – 8 Harlequin Kisses

    TROOPS (225 x2) (175) (118 x3 ) (120 )
    Hekatrix – Agoniser
    9 Wyches – 2 Hydra Gauntlets
    Raider – Disintegrator, Tormentor Grenade Launchers, Grisly Trophies, Enhancer Aethersails

    Hekatrix – Agoniser
    9 Wyches – 2 Hydra Gauntlets
    Raider – Disintegrator, Tormentor Grenade Launchers, Grisly Trophies, Enhancer Aethersails

    10 Katabalite Warriors – Splinter Rifles, Splinter Cannon
    Raider – Dark lance, Splinter Racks, Enhancer Aethersails

    12 Warriors – Splinter Cannon
    12 Warriors – Splinter Cannon
    12 Warriors – Splinter Cannon

    5 Katabalite Warriors – Splinter Cannon
    Venom – 2 Splinter Cannons, Flicker Field

    FAST ATTACK (207) (198 )
    Helliarch – Stun Claw
    11 Hellions

    Arena Champion – Power Weapon
    6 Reaver Jetbikes - 2 Heat Lances

    HEAVY SUPPORT (120 x3 )
    Ravager – 3 Dark Lances, Flickerfield, Enhancer Aethersails
    Ravager – 3 Dark Lances, Flickerfield, Enhancer Aethersails
    Ravager – 3 Dark Lances, Flickerfield, Enhancer Aethersails

    TOTAL: 2001

    The strategy is simply focus on one flank and hit it as hard as possible, preferably ganging up on each enemy unit with a 2:1 factor at the very least. Archon goes with the harlequins, and before anyone asks, the clone field is just there for the theme, for competative purposes the grisly trophies are replaced by the shadow field on the archon.

    Last edited by WraithGuardian; November 24th, 2010 at 05:05.

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  3. #2
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    Hey, nice list only a few things i'd suggest.

    Not sure the aethersails are going to do you alot of good i'd drop them, certainly on the ravagers as using the aethrsails will stop them firing,but probably on the raiders to, 24" movement should usually be enough to get you where you wanna go. Use the points from the sails to add flickerfields to the raiders.

    More of a personal point here but i'm really noit a fan of heat lances on anything but a talos, they involve your fragile T4 5+ bikes getting within 9" of a vehicle, admittedly they can then use the eldar jetbike move to move 6" away but this'll still leave you dangerously close to the enemy, heatlances seem to turn units into 1 shot suicide units. I'd go with blasters myself, use the old tau trick of 'jump shoot jump' and hide behind cover, take pot shots at vehicles and dash into CC when needed.

    You also seem to have 7 troop choices.

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