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Good morning all,
I absolutely love the Tau!!! Before I spend a lot of money on models then rebuild 3 or more time trying to figure out a working list I decided to ask for help from the pros of this forum.
I will be doing extensive conversion work regardless of what the list is. I already have it all planned out so I am serious about this army and I want to get it right the first time with minimal tweeking later.
I know there is not "win every game" list. I am looking for a list that is competitive and how to use it. The best army in the world is worthless unless you know what to do with it.
The majority of winning armies around here are assorted flavors of marines (landraiders), orcs (hordes), and a Nidzilla army.
Being an old tanker from the Army my passion is a fully mechanized army (no kroot) but if it means winning then I will use what ever it takes. Please help me out with this ans thanks in advance.
Dont know your exact prefferances on how the army should be but some tips in choosing your army:
Fireknifes excell against marines! Plasma Rifles desimate them and those termis have their work cut out for them trying to stay alive. Also, the MP is a great asset as it can bring down transporst and give some added firepower.
Fire warriors are...mje. Sure they have good weapons but somehow they tend to hide out in the Fish until the last turns. You can field good size units of them but be carefull of those AP4 pieplates heading your way!
Kroot have their definate uses but it mostly means sitting in a forest and annoying your enemy, spending a turn or two going after them instead of your more valuable units.
If you like mechanized, does that include suits? Tau have one tank and thats the Hammerhead, extremly good tank ya, but its only one. The fish should be seen as a transport with some added firepower, not on the same terms as your Railhead.
Pathfinders work wonders in small groups of four or five, basically allowing your units to target something and then see it drop. Rail rifle...not really worth the 22pts you invest in them. Especially since you take the PF to get acces to some good markelights.
Broadsides, Stealth Teams, Crisis Suits, Piranahs are all units that can be considered but since i dont reaally know how you intentd to field your army (tactics) the things i pointed out above are just really quick pointers to units that can be helpfull.
Hope it helps a little
Be free to scrap my ideas ^^
Thanks for the quick response. I am very familiar with the "stuff" of the Tau but my ignorance comes out with the building and use of a competitive unit.
Being an old army tanker my first knee jerk is, very basicly..
3 infantry squads with transport
3 hammer heads
1 squad of 6 stealth suits
1 or 2 squad of path finders
Again, this is a very vague list showing my thoughts and ignorance but my basic idea of what I "think" it should look like.
Please by all means tell me and show me how I should build it and how it should be used against, say marines.
For marines it's probably the easier armies to counter (my experiance) especially if they mechanize like crazy.
So here is something that might work well for you against marines for example:
10 Fire Warriors
-Devilfish with Dpod
10 Fire Warriors
6 Fire warriors
-5 Kroot Hounds
-5 Kroot hounds
5 Pathfinders with Markerlights
-Devilfish with Dpod
-Advanced Stabilisation system
-Team Leader with Target Lock
So basically this is a list that i find would work well against Marines, but also against anything that can be thrown against you.
The Fireknifes are armed with Plasma Rifles and Missle Pods and Targetting Array which means that Marines will go down fast considering their armament.
Remember to use the jump shoot jump tactic with them, keeping them in cover as much as you can to avoid them getting dropped by meltas or other heavier guns. You also kill of Terminators as well with this kind of Crisis suit build.
If the marine is mechanized, alot of transports mostly there is a few things to do.
Keep your FW in the devilfish so as they dont get hit bu whirlwinds or demolisher cannons. Then your piranhas move forward and do something that is called blocking, which means that they make your opponent has to move around them or assault them. If you have moved more than 12" with them then its 6's to hit! If they die its for a worthy cause since it gives your other more important units to get more shooting in. The meltas on them should be used on the vehicles you run up too. Popping a land raider is always smiled upon. Once their heavy stuff is dead or incapacitated you can drop off your FW's and start shooting at the marines. The devilfish can now work as either cover for some of your suits or fly up in the face of your enemy and block both LOS and their movment. The devilfish is big so it blocks alot of sight and movment. Try to move it enough to give it the 4+ cover save if you can. Never hurts in keeping them alive.
The kroots im not that familiar with too be honest. Though they work well as speed bumbs by infaltrating them in a wood and harassing. Either your opponent ignores them and you get more shots off. Or they assault you which then takes time which your FW and other units can use to shoot more.
The pathfinders should be markelighting high priority targets that need to be taken down quickly and work well with Broadsides. Adding to their BS and negating cover saves that the transports/tanks would otherwise have to save them.
The broadsides and Hammersheads dont really need alot of explanation to their roles. You hit their mechanized units with all you got and when thats done switch to submunition on the Railheads to start whittling down the number of Marines. Always remember to stay 12" away from stuff like lascannons and Krak missles since thats when you get the 4+ cover save from the Dpod.
I havn't tried the entire list out yet (i need the piranhas and pathfinders) but the tactics are sound and everything else ive tried and it works pretty good against everything ive faced so far. The real key is to pick the high priority targets, transports and tanks, and eliminating them. After that you systematically destroy whats left of the enemy. If the transports are done with you just run circles around them as the run around without any means of transports.
Hope this helps a bit in how you intend to play your army
If you decide not to go with the kroot you can pick another piranha team or maybe more Firewarriors if you choose.
Good hunting and remember...For the Greater Good!