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5X 5 Warriors
-Syb. /w Aggo
-Venom /w Sp. Cannon upgrade
2X 5 Scourges
- 2x Hey. Blasters
My intended set up:
Heamys start attached to Scourges, either deployed or reserve (not DSing).
Either case they separate (leves pain token) as soon as possible and find terrrain to hide in and snipe.
Easy kill point, sure, but then a squad isn't nuking one of my other squishy targets.
I like how this looks like on paper, 50 models, 1500 pts, simple.
Not sure about Aggo on all the sybrites thou...
Personally, I've expereinced very negative outcomes putting the agoniser on the sybarite. They're a shooty unit who "can" go assault, but their primary purpose is to shoot. Now, that being said, I still hold to the idea that the agoniser is a nice little safety net of woundy goodness should the warriors get assaulted, but in a 5 squad unit, the extra shots could prove invaluable
The reason for the agonizer in every squad is because i usually face marines and use larger squads, so i default added them without thinking...
However now i question having the sybarite at all. Most likely a 5 man squad is not going to survive getting shot up in order to take a LD test.... and if only one model dose then it would only make sense to save the blaster instead.
With the extra points i could take a third unit of scourges for DSing or beef the current ones out...
i have slots free in HQ, FAST, ELITES
Maybe a unit of Harlies /w Shadow seer and D.Jester to hide the Heamys and guarantee pinning test on one unit.
Last edited by Urist; January 13th, 2011 at 14:35.