Welcome to Librarium Online!
Yep, I'm doing it, making an anti list...breaking the golden rule of sportsmanship...But if you ever meet our Necron player you would want to beat him too. Playing Necrons has lost its fun for us, nothing against him at all, hes a good buddy, but has become a bad winner from his recent win streak.
My friends play Eldar, Blood Angels, Templars, Sisters, and Nids, we all have the odd Necron victory under our belts, but recently he's been playing similar variations with 2 monoliths and a ctan, tons of warriors and a few destroyers or heavy destroyers.
Basically I was thinking of trying to bring as many rokkits as I can, with as many troops choices as I can. Will it work?
-PK, Attack Squig, Bike (to strike out from Nobz to attack monolith?), Cybork body, bosspole, shoota-rokkit
10 Nobz, Painboy
-CB's, 2 PKs, 4 Shoota-Rokkits, Waaagh banner
2 x Trukk boyz
-22boyz, 2Nobz, 2 PKs, 2 Bosspoles, 2 Rokkit launchas
-Red Paint, Reinforced Ram, Grot Riggers
19 grots, 1 Runtherd.
2 Rokkit launchas, 1 Nob, PK, Bosspole
2 Rokkit launchas, 1 Nob, Pk, Bosspole
The only real change in this list from my regular army would be the kommandos and rokkits, would this be considered bad sportsmanship? What if my band of Evil Sunz and bad moons liked rokkits on that particular day? Any suggestions on deployment or reserve strategies would be appreciated, thanks. Also I am not planning on playing the cheese game with wound allocation in the Nobz mob, i just had some points left over and thought shoota-rokkits would be a good way to spend 20pts.
1499 by my math.
You don't need a list to beat necrons. Just play under 1000 points, or even better, 750 points. Then he'll either not be able to bring the monolith, or he'll bring it, and have so little troops you'll phase him out in moments!
I'm kind of with greggles, other then the play at 1000 or less points. I have both Orks and Necron armies, and the Necron weakness is phase out. I can't see large swarms of ork boys not being able to take out Necrons? Does he have a specific strategy? Maybe that would help a bit and what kind of Ork army do you generally run?
We used to play small games, but now we are fans of big games, and planning on going to 2000pts this year...its just better! lol
he normally runs 2 monoliths, 2 or 3 large squads of warriors 10-15 I think, and a lord with a rez orb and he changes his war gear around. I don't really know the necron codex. When he plays me he usually brings heavy destroyers, which is why I was thinking of trying to infiltrate some kommandos with rokkits and maybe take out a few turn 1. Sometimes he brings a C'tan, but again it's pretty easy to avoid.
Basically his strategy is to move to at least 2 objectives with his warriors and lord and take 24" shots, or if there are no objectives he moves them into cover and shoots out from there. He also uses his particle whips and portals a lot, usually one monolith fires and the other warps guys, or they both fire. I've learned to stay away well enough. Usually his Heavy Destroyers shoot it out with my deffkoptas while my boyz pile into warriors. I'm hoping the PK warboss and nobz mob can take care of his lords mob or a lith while the boyz do what they do, that is until he phases them out of CC.
I usually bring my two trukks loaded with truck boyz, 20 shoota boyz with either rokkits or big shootas, i have about 15 lootas, but i'm not sure how well they would work against necrons. I also like Killa Kans, I have 3, and the 6 Deffkoptas, sometimes I'll bring a warbike mob, but I only have 3 from the battle force box. The grots I use for a cheap objective unit or screen. Other than that I have a Mob of Cybork Nobz, a Painboy, Warboss, Big Mek Kff, and a Wierd Boy.
Last edited by benA; January 14th, 2011 at 04:54.
Kommandos are only cheese when you use Snikot. I play Blood axes and use him, honestly I don't think he's that chessy oppossed to say Deep Striking Assault Termies or Thunder Wolves with wound allocation. But as far as Snikot goes make 1 of the Kommando squads smaller and take out 1 Deffkopta (Only squads up to 5 anyways) so you have enough points to get him. He is basicly a Nob with lightning claws, and he can come in on whichever turn he wants, not as effective as scary. If your buddy used Destroyers he'd be even better to use. Well GL hope you wipe his smile off his face.
Yeah I play Nurgle?
FYI, snikot's special weapon isn't equivalent to lightning claws.
He just allows you to reroll missed hits. They don't ignore armor, nor do they reroll missed wounds.
His main skill, ambush, is why you take him. The ability to come in anywhere you want on the board is priceless.
OK, I generally play Necrons and from what I can see, it's not that much of a threat. Heavy destroyers are next to useless, cost heaps for minimal usefulness. Hit them with 3 rockets and they are gone, no WBB, only 1 wound. Load up on bikes, stormboys, KFF mek for whip and turbo boost into his face. Once in combat, he should just give up. Completely ignore the liths and hit the warriors - go for phase out. Pummel the lord's unit with a killcannon and even if he gets cover, it will hurt. Remember, once the lord is dead, the battleline crumbles. If he'll let you substitute your lootas for flash gits, take random AP upgrade. Very effective anti-cron. Spread out boys and swarm him, that way he can't PW them all. No nobs, he'll just insta-kill them with the whip.
If he has the nightbringer, just pump him with big shootas. Should be able to get the odd wound and 4+ isn't that much.DON'T get into combat with a big unit, he will literally wipe them out in one combat. If deceiver, take large mobs for fearless. Don't worry about deceiver in combat, just tie him up with grits or basic boys.
Last edited by MightisRight; May 11th, 2011 at 13:19.
“The ultimate philosophical question, “Am I human or machine” is answered by many people, “I don’t care, as long as I am”
- Myron Krueger