Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
This is a 1500pt list that is based upon the old Ulthwe Strike Force from the Codex: Eye of Terror.
Basically it follows these selection rules (or close to):
- Guardians, Rangers, Heavy Weapon Platforms, Jetbikes, Vypers.
- 0-1 on Aspect Warrior Squads, with the exception of Dark Reapers.
- Farseers, Warlocks, Eldrad Ulthran (Seer Council), Maugan Ra, Avatar of Khaine with 3-10 Warlocks (Spear of Khaine).
- No vehicles, no Wraithlords. Guardian-crewed War Walkers are allowed.
In Codex: Eye of Terror, the army would be led by a Seer Council, with them and Guardian Squads deployed on the table. The Seer Council would sprint across the table, pop a webway portal out and watch as the enemy get swept away by the tide of Aspect Warriors led by Maugan Ra. Unfortunately, no more Webway Portal for the army. So without further ado, heres the list (NB. These are all the models in my collection, except from an Avatar, the other 5 Phoenix Lords and 2 Farseers).
3 Warlocks - Enhance x2, Embolden, 1 Singing Spear.
6 Harlequins - Troupe Leader, 2 Fusion Pistols, 2 Harlequin's Kisses
6 Howling Banshees - Exarch with Mirrorswords
10 Guardians - Shuriken Cannon, Warlock with Singing Spear, Conceal
5 Rangers - Pathfinders
6 Swooping Hawks - Exarch with Sunrifle, Skyleap, Intercept
5 Dark Reapers - Exarch with EML, Crack Shot, Fast Shot
War Walker - 2x Scatter Lasers
I know the Dark Reaper Exarch should have a Tempest Launcher, but I gave him the EML as my army is currently a bit lacking in anti-tank. So far he's claimed a Fire Prism and a Wave Serpent in one game, and a handful of Orks in another. The Swooping Hawks have done me well, not appearing till my last turn, then landing perfectly in front of my opponents last Troop choice (a squad of Jetbikes waiting to last-turn turbo-boost onto an objective and win the game) and shoot down half of them, causing them to run off the board and earning me a draw. Denial.
Played a game against Orks. DRE pops a Trukk, it careens in front of my waiting 'quins and 'shes, the Boyz then get hacked apart, the two units then stroll back into cover. Repeat. Then Ghazkull appears in front of them, and I was winning by 2-3 Kill Points and didn't fancy losing that lead, so they and the rest of my army spent the rest of the game running round the board away from him, pausing only to punch up a Stormboyz squad trying to blow up my War Walker.
Basically, the army works kinda like this: Pick an enemy unit. Shoot it, when it gets close, chop it into tiny pieces. All assisted by magic. When a big nasty enemy unit (like Ghazkull) comes too near and I'm winning on Kill Points, run away.
Last edited by Ravenblade; February 25th, 2011 at 02:04. Reason: Remembered the other SHEx power.
Well to put it blatently this is not the most competitive list out there. I would be truly surprised if you won many games. But i suppose thats why you're here.
Dark reapers and Hawks are a no-no. Are considered one of if not the weakest units in our army.
Same goes with maugan ra and harlequins.
Seer council needs to be bigger and on bikes for the best damage.
You sure you cant take vehicles? Because thats pretty much all eldar has going with it now.
If you can bend the rules just a liiiiiiitle bit i would recommend storm guardian squads with 2x meltas, and a warlock with a spear in a serpent. This is actually a great unit to have for anti tank since you cant have dragons. People take it competitively for army comp all the time.
To make this list good you would have to spam WW with dual scatter lasers or dual EML's. After that one or two big seer councils on bikes for a scare tactic would work. Send them to do all the dirty work with two squads of guardian defenders on objectives should do the trick.
Last edited by Soulforge; February 22nd, 2011 at 03:12.
Yes as in the book.
And get dem Dragons out of dem Falcons! Downright embarisin sometimes.
It's not meant to be a competitive army, it's a themed army, as suggested by the title of the thread. So far I've played 4 games, 1 win vs Orks, 2 draws vs Space Marines and Mobile Eldar and a defeat to Orks.
The Swooping Hawks have been responsible for salvaging 2 draws from games I was on the verge of losing, for some reason they only seem to arrive on turn 5 or 6 with my dice rolling. The Dark Reapers have done well for me, the Space Marine player (who's Eldar I'd got the draw against - 5 Grav Tanks) highly rates Dark Reapers, but says I should take the Tempest Launcher instead, although he does understand the reasoning for taking the EML instead.
I agree that the Seer Council needs to be bigger, although going by the rules/theme of the Codex: Eye of Terror list Jetbikes are a no-no, as Jetbikes were a portal attack unit and the Seer Council had to be infantry as they started on the board. I could take one Seer Council (with Eldrad) as the infantry one then bend the rules slightly and take another on Jetbikes.
The Harlequins are great, although I need to make the squad bigger (load them with Kisses) and add a Shadowseer.
Storm Guardians, more Defender Guardians, Jetbikes, more War Walkers and Heavy Weapon Teams are on the agenda, as the theme/list is heavy on Guardians (Black Guardians actually, who are BS4 instead of BS3, but nothing I can do about that). I can take Fire Dragons, although only one squad. The anti-tank Storm Squad is on the agenda, along with the tri-template Storm Squad. And yep, no tanks. At all. And no Wraithlords and no Wraithguard, because they are "too heavy to traverse the capillaries of the of the Webway".
The Ulthwe Strike Force is a webway strike force organised by Eldrad Ulthran and Maugan Ra in response to the threat of Abbadon's 13th Black Crusade, as percieved by Eldrad. The intention of it is to hit the enemy hard and fast, withdrawing before they knew what hit them.
The original force started the board with Guardians and the Seer Council on the board. The Seer Council would run up the board, activate the Webway portal that was given to a Farseer as a piece of wargear, then the reserves, consisting of Maugen Ra, Aspect Warriors etc, would storm out the portal directly into the fray. The original Guardians in the list were Black Guardians, being BS4 instead of BS3. However, all these advantages (Higher BS, Webway portal) were offest by the rule that any squad that started fleeing couldn't rally and, instead of leaving by table edge, left by the Webway portal if it had been deployed.
The idea of this list is to try to faithfully recreate the Ulthwe Strike Force and see if it works in the latest edition of Warhammer 40,000. I am aware on how to play Eldar properly, however I wanted to try this out. I admit, the current list is in need of refinement, but I am limited by finances and my collection. It's not meant to be a competitive list.
~ Raven ~
Hahaa, I thought about that ages ago, but then forgot it. Always forget the Dire Avengers for some reason. Thanks for the heads up!
Maugen Ra has done me proud in games. Namely standing on a wall taking heavy weapons shots to the face and shrugging them off, then getting off the wall and dying. Or get sniped by the single surviving Space Marine Scout who's squad he had just killed. Or getting punched by Ghazkull. He's got a fair few kills under his belt apart from that. I've had one game where he didn't die, that was the one I won.
Maugan ra I'd say is in the top three among the Phoenix lords for usefulness and ability. The other two up in the top three are jain zar and Kanandras, both real CC monsters. A lot of people bad mouth Dark Reapers but the truth is they are good when you sit them in cover with a great range of sight available. They are just generally too epensive, fully upgraded its like 227 points for a squad of 5 and a fully upgraded exarch which is just insane considering you can get nearly 2 fire prisms for the same points cost but they are true blue, honest to goodness marine killers.
Isle of Lewis, Farseer? Hmmm. When do you reckon you'll be getting your own local GW store?? In any event, nice to see 3 Scots posting sequentially - the odds of that happening are about as likely as a GW store on Lewis!
Haha, I dont expect to see a GW store up here anytime in the near future. Lol, the game just isn't popular enough up here...yet. In the past year we have started a 40K group with me and two others who had been collecting but had moved up here with their families and had no one to have games with. I had liked the idea of starting years ago but never collected due to the fact I would not have had anyone to have games with either. But in 12 months our small group has increased in number to 7 members so who knows, maybe we will have a large group of people where in order to meet up we will actually have to hire a place! Lol.
At the minute I'm focusing on building up the "Strike Force" type units, then I'll maybe add some of the more conventional Craftworld units (Grav Tanks and Wraithlords). I'm going to avoid taking more than 1 of each of the Aspect Squads to fit the background of the Ulthwe Craftworld (with the exception of Dire Avengers (Black Guardians) and Dark Reapers in the "Strike Force"). Oh, and plenty of Warlocks.
Just found out the Ulthwe Strike Force was revamped as an Apocalypse Formation. More or less the same as Codex: Eye of Terror with one or two changes, namely Maugen Ra comes with a bodyguard of 2-10 Dark Reaper squads, Black Guardians aren't BS4 but Storm Guardians are WS4 and you have to take at least one Farseer with bodyguard, who automatically comes with a Webway portal. And, with the exception of said Farseer, the entire force starts in reserve.
But you are probably already aware of this I'm guessing.
Solves the Webway portal at least for Apocalypse games.....