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Hi, this'll be my first tournament with my Tau army. My friends will participate, which will include CSM, Tyranids, Necrons, SM, IG and perhaps Orks.
I'd like to point out that I still don't have Piranhas or Sniper Drone Teams, and I'm already using all the Battlesuits I have.
Here it goes:
HQ1: Shas'O w/ AFP, CIB, SG, HWMT, StimInj, HWDC:1SD
HQ2: Shas'O w/ FB, PR, SG, HWMT, EjctSys, HWDC:1SD
Elite1: 2 Shas'Uis, both w/ TA, one w/ TLFB, one w/ TlPR
Elite2: 2 Shas'Uis, both w/ TA, one w/ TLMP, one w/ TLBC
Elite3: 2 Shas'Uis, both w/ TA, one w/ TLMP, one w/ TLBC
Troop1: 9 Kroot Carnivores, 1 Shaper.
Troop2: 9 Kroot Carnivores, 1 Shaper.
Heavy Support (HS): Hammerhead Gunship w/ Railgun, DP, SS, MT, DL.
The idea: HQ1, Elites 2 and 3 are supposed to tackle mobs (IG, Tyranids, Orks); HQ2 and Elite 2 are supposed to tackle (C)SMs and Necrons; Shas'Os have a better BS, and TAs improve a lot the TL chance of hitting; Troops are boosted for Ld tests but should be used against vehicles; and HS should be able to hide and move anywhere I want while firing.
I'm ready to Point Deny my opponent by using the Ejection System, hiding my Railhead through its SS and even outflank my Kroot behind obstacles.
Last edited by Forge; April 5th, 2011 at 03:56. Reason: Army list improvements added.
I think two commanders is a bit much in 1000 pts, maybe the pts could be better spent. Think you troops will cause issues i would re consider them altogether, think about holding objectives Kroot in 10 man squads will get blown away, also you must have a unit of FW to be legal.
"Should take you a while though because of your sloth like pace"
Click here and watch Gedderz try and cross the road