Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Playing a doubles tournament soon and here is the list i was going to use
Shas'el w/missle pod,plasma rifle, targeting array, h/w multitracker, h/w drone controller w/2shield drones, stimulant injector
20kroot w/6 kroot hounds
hammerhead w/ion cannon,burstcannons,multitracker,disrution pod
3 broadsides w/2 drone controllers w/2 shield drones (1 to each guy) multitracker
looks good for the most part. I say drop the 11 FW team and get some Crisis suits instead. Also, split up the broadsides into two units, and give the one with 2 suits a Target Lock. This way you can shoot however you choose, instead of having 3 STR 10 AP 1 shots going at 1 tank/unit per turn.
any thoughts on what type of battlesuit set up that would go nicely with this list? ie, fireknife, helios. I am not afraid of losing a few kroot to make a few extra points
Also I see some people posting battle suit styles that have a twin-linked weapon and another single weapon, but if that is on the basic crisis then they can not shoot the twin-linked weapon unless they get a multi-tracker. Only the team leader and command squad suits are able to get the twin-linked weapon and single weapon then get a hard wired multi-tracker. So I would like to know what is the real rule behind this in case I have missed an errata. thanks
You're correct that in the case of having a TL weapon and another weapon, they can only fire one at a time. The main reason for this is for cost effectiveness. Many people get TL missile pods and 1 flamer just to save points because they don't want to spend 10 on a targeting array etc. Also, TL flamer and 1 missile pod is a common setup for anti horde so you can fire at range then burn 'em up once you get close.
Personally, I'd field a unit of 2 TL Missile Pod, Flamer suits, and however many fireknives you can fit.
Fireknives awesome sounds good, as for the set up for multitrackers, you will no be able to fire the missle pod at all since they fire as a pair not individually. as for points you would be better off getting a single misslepod a flamer and a blacksunfilter so you get an added bonus with out having a weapon that you cannot fire.
I'm not sure if I'm understanding you correctly, but why wouldn't you be able to fire a single missile pod?you will no be able to fire the missle pod at all since they fire as a pair not individually
Edit: I now see what you're saying by looking at a previous post.This information is wrong. Re-read the twin linked rules in the warhammer 40k rulebook. It counts as one weapon system, not two. Hence the reason it would only shoot two shots, not four.but if that is on the basic crisis then they can not shoot the twin-linked weapon unless they get a multi-tracker.
Last edited by TheStroudster; April 22nd, 2011 at 18:19.
In the 40k rule book it does say that they count as one weapon system but in the tau codex it says that the twinlinked weapon counts as two weapon systems on the battlesuit and to fire a twinlinked weapon off the battlesuit then both missle pods will fire so you gain the twinlinked status. so regardless of whether you want to fire one missle pod, you cant because the pair that is taken as a twinlinked set fire as a pair whether you want them to or not. which would mean that all those battlesuits have weapons that are not aloud to fire at all.
I think we are just misunderstanding eachother
To make what I'm saying clear, I'll give an example.
An XV8 is armed with TL Missile Pods (two hardpoints) and a flamer (last hardpoint). The XV8 may fire either the TL missile pod (two shots, reroll misses), OR the flamer.
The battle suit you just described does not have a multitracker and therefore cannot fire a weapon that takes up 2hard points on the suit and even still if he *only* chooses to fire one pod for 2missles he does not gain the re-roll on misses because you need to fire both missle pods to gain that ability. I do not understand how a twin-linked weapon that for the tau require a multitracker to fire can still fire only half itself and then just say it can reroll the misses. Via the tau codex it says that to fire 2 hardpoints(ie T/L missle pods) it needs a multitracker. I do understand how a twin linked weapon works in the 40k rule book and in any other codex but in the tau codex the twin linked rule is slightly changed and i would take the codex first above the rule book. Also i was unable to find any errata on it so the codex must have some credibility.