Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
As a total newbie to any kind of Warhammer I plan to play a Tau army. I will be facing two of my friends, one with some loyalist marines and one with chaos space marines (Emperor's children, including Daemon Prince Azazel with wings). The games will be friendly, but I'd still like to have a chance of winning :)
I've ordered the Tau Battleforce box (for now), so my unit selection is quite limited. I am willing to do some conversions though. I consider myself to be more of a painter/sculptor than a gamer, and I'm currently an unemployed student, so I'd rather not buy more units. I've been reading the Tau Tactica and the other guides and built this list:
Missile + plasma + hwmt + ta + marker drone
Broadside team leader 90pts (converted from stealth suit if possible or scratch built)
tl rail + tl sms + hwmt + ta
Burst Cannon + Disruption pod + TA + 2 drones
10 Firewarriors 100pts
10 Kroots + shaper 98pts (shaper converted from Kroot carnivore)
I know there is a big size difference between XV8 and XV25 but I don't think it's anything metal wire, greenstuff and a little creativity can't fix ;). I'll know more when I actually have the models.
I still have these units leftover:
2 Fire Warriors
1 Kroot Carnivore
4 Gun Drones
2 stealth suits
Some questions about the list:
- Should I change the Shas'el's marker drone to a shield drone or just drop it?
- Is a Broadside an overkill in a 500pt list as the enemy is not very likely wielding anything that heavily armored? (I know there will be atleast one Rhino).
- Should I drop the TA in the devilfish as it only has one weapon?
- Should I change the shaper to a carnivore and have two more firewarriors?
- If I have 12 firewarriors, should I form one or two teams?
- Does this list make any sense against MEQs?
- How do I kill the Chaos Prince?
First of all welcome to the greater goodAt this points level I would drop it, Tau are not very well suited to such low points games as a large chunk of the points are taken up by our fairly useless mandatory Firewarriors (FW). I only mention this as making the most of the points available will keep coming up.-Should I change the Shas'el's marker drone to a shield drone or just drop it?In a word yes. If the heaviest thing you're likely to face is a rhino then a Deathrain (Twin-linked missile pods) with a TA will not only be cheaper but more effective. 2 TL Str 7 shots is enough to drop a rhino in 1 round of shooting then it can start turning those shots onto troops or the chaos prince.Is a Broadside an overkill in a 500pt list as the enemy is not very likely wielding anything that heavily armored? (I know there will be atleast one Rhino).Again yes. TA is a waste on a devilfish (DF) at any level and as I said you want to trim any superfluous points at 500pt armies.-Should I drop the TA in the devilfish as it only has one weapon?Yes and it depends. The shaper is a big waste of points, no one will ever recommend him to you that I can say with 100% confidence, kroot will die, it is inevitable (though they will usually die providing a valuable service.) and when they do you want them to cost as little as possible. Looking at the points costs from all of my recommendations I would say 11 FW's and 11 Kroot as two squads of 6 FW's need a devilfish each which isn't gonna happen at this points level.-Should I change the shaper to a carnivore and have two more firewarriors?
- If I have 12 firewarriors, should I form one or two teams?It is as much of an Meq killer as it can be at 500pts. Generally at 500pts your armies effectiveness against specific enemies rests completely on the way your XV8's are kitted out. Fireknife set up (the one you have on your commander) is the best combination of effectiveness/ease of use for killing Meq's. Another option is the Helios which I will get to next.- Does this list make any sense against MEQs?Where was I? Ah Helios. Right the Helios set up looks like this: XV8 team leader with Plasma Rifle, Fusion Blaster, Targeting Array and HW Multi-Tracker. This set up can be tricky to use as its weapons require you to be 12" away to use it to its fullest which puts you dangerously close to the enemy which requires some skilful play to remain safe. The plus side is once you are in the 12" sweet spot you get 3 high strength (Str 6&8 ) shots that will ignore armour saves (AP 2&1) or force inv saves if they have them, perfect for punching through pesky princes. Also does a similar job against Meq's wounding on 2's and ignoring armour. If you don't want to get this close I would get another Fireknife (PR, MP, TA, HWMT) setup on an XV8 teamleader which is far safer but slightly less effective than the Helios. Taking down anything with Tau is about focused firing, princes are no different and for the love of god DO NOT let him get close to you. If he looks like he is closing in, throw your kroot at him to slow him down (it's what they are there for).- How do I kill the Chaos Prince?
Your list will look something like this:
PR + MP + TA + HWMT
XV8 TeamLeader 77pts
PR + FB + TA + HWMT or PR +MP + TA + HWMT
TLMP + TA
Burst Cannon + Disruption pod
11 Firewarriors 110pts
11 Kroots 77pts
I hope this has been helpful and good luck with your games.
Last edited by Shas Oh Dear; May 16th, 2011 at 10:03.
I'm going to have to think about the Helios suit... 12" is very close, but having one could be a good lesson in playing and moving around.
How would you deploy them? The Kroot in front, the suits behind them in a cover and the firewarriors in the Devilfish close by? Or should the Devilfish with the firewarriors be in reserve (maybe in an objective game)? How much space between the Kroot and the suits? Would it make sense to infiltrate the Kroot ahead of the rest of the army?
You are very welcome.I highly recommend doing that, at 500pts Battlesuits are your best hope. And 6 FW's are ideal at this points level (some argue its ideal at any level) as they are really quite poor at shooting especially without markerlights. You can keep them in reserve or deploy them in the DF but either way they should not be allowed out of the DF. Keep them safe in there and use it to capture objectives (which they can also do from inside the DF). Deathrains are wonderful suits, cheap and effective some people swear by them (at any points limit) and run whole armies of them. They are cheap and can knock out 2 accurate high strength shots each what's not to love? True MEq's do get saves but 2 suits will likely dish out 3-4 wounds a turn, those jumped up Roid-ragers will go down (especially when combined with Fireknife or Helios fire).If I dropped one kroot and 5 firewarriors I could add another XV8 with TLMP + TA and have 5 extra points to spend somewhere. That way I'd be using a lower percentage of points on firewarriors. Is a group of 6 firewarriors too small? Do I even need two Deathrain suits (if I understand correctly it's not very effective against marines)?I would recommend not gluing your weapons in and test the fireknife and helios configurations to see which you prefer, helios is a fairly advanced suit to use and can be catastrophic if not used properly. Fireknife may be the safer choice until you have played a few games and gotten used to JSJ warfare.I'm going to have to think about the Helios suit... 12" is very close, but having one could be a good lesson in playing and moving around.At 500pts (those two words will probably make you develop an eye twitch soon) you can't afford to spread your army out like in larger point games. I would recommend castling your units in a corner when you deploy (Castling involves covering your units with each other) as any isolated units will just be overrun quickly and without causing much impact which is the real reason tau don't perform well at 500pts. Try to keep everything out of your opponents LOS and in cover (Kroot in forest if available). If your DF isn't in reserve then keep it moving to make it a difficult to hit target, try and move the full 12" per turn (even if it means you are just moving back and forth along a line) and start laying down a mobile hail of fire with your battlesuits (pick a priority unit and eliminate it with everything you have don't just shoot at everything) using JSJ to stay in cover as you advance your suits to their ideal ranges. Move your kroot forward to intercept any enemies getting too close. Don't expect much from the Kroot, their job is to delay enemies long enough for you to wipe them out (but it is probably the most important job of all). Move your DF in to cap objectives late game (Tank shock troops out the way if needed) and use your remaining forces to contest other objectives. The 1-0 victory is what we Tau do best.How would you deploy them? The Kroot in front, the suits behind them in a cover and the firewarriors in the Devilfish close by? Or should the Devilfish with the firewarriors be in reserve (maybe in an objective game)? How much space between the Kroot and the suits? Would it make sense to infiltrate the Kroot ahead of the rest of the army?
Hope this has helped and have fun.