<2000 Revamped Nids - 1500 - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member bebe's Avatar
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    Revamped Nids - 1500

    My Nids need a revamp with all the new hotness out there. I want to be able to handle the main armies ... BA, SW, GK, DE. This required a revamp as i was playing a reserve pod list that has problems now. So ...

    HQ - 195

    Tervigon: 195
    -Toxin Sacs
    -Adrenal Glands
    -Catalyst
    -Cluster Spines

    Elites - 310

    2 Hive Guard x2: 200
    2 Venomthrope: 110

    Troops - 465

    Tervigon: 195
    -Toxin Sacs
    -Adrenal Glands
    -Catalyst
    -Cluster Spines

    14 Termagants: 70

    20 Hormagants: 200
    -Toxin Sacs
    -Adrenal glands

    Heavy Support: 530

    Tyranofex x2: 530
    -Rupture Cannon
    -Desiccator Larvae
    -Thorax Swarm
    -Cluster Spines

    Nothing fancy. I advance and counter charge with poisoned gants when required. I have AT and anti-infantry as needed. T-Fex are not bad as anti-infantry and enough poisoned gants can hurt anything. Thoughts?


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  3. #2
    Shire can't handle me Warlord Vrrmik's Avatar
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    2085 (x8)

    I usually find one Tervigon is enough get rid of one. Give yourself a unit of 20 Termagants. So that leaves 110 points. Get rid of one unit of Hive Guard and buy yourself two Zoanthropes. So that now leaves 90 points. Buy yourself a unit of plain Tyranid Warriors, perhaps for objective holding. I also find that one Tyrannofex is enough. The Heavy Support has taken a bit too much of your points selection anyway. Now you have 265 points to play with. Now you can give your Warriors Deathspitters. 250 points left. Give your Termagants Devourers. 150 points remaining. Buy yourself a unit of 4 Raveners with Rending Claws or Devourers. That makes it 1500.

    EDIT: My maths was wrong. You still have 65 points remaining. Buy your Raveners both. Buy yourself a Biovore too for some long range bombardment.

    So to sum up:

    HQ - 195

    Tervigon: 195
    -Toxin Sacs
    -Adrenal Glands
    -Catalyst
    -Cluster Spines

    Elites - 330

    2 Hive Guard: 100
    2 Zoanthropes: 120
    2 Venomthrope: 110

    Troops - 505

    3 Tyranid Warriors: 105
    - Deathspitters

    20 Termagants: 200
    - Devourers

    20 Hormagants: 200
    -Toxin Sacs
    -Adrenal glands

    Fast Attack: 160

    Raveners: 160
    - Rending Claws
    - Devourers

    Heavy Support: 310

    Biovore: 45

    Tyrannofex: 265
    -Rupture Cannon
    -Desiccator Larvae
    -Thorax Swarm
    -Cluster Spines

    Now this list gives you some very important anti-MEQ fire with the Zoanthropes, has potency in Anti-Tank, and Anti-Infantry. This list contains a sufficient amount of core choices and fills out at least one of each category. You have a unit farting termagants and a unit bursting from the ground. For 1500 points this is quite a balanced list, that could really take any army.

    Hope this helps

    The Warlord
    Last edited by Warlord Vrrmik; June 4th, 2011 at 23:57.

  4. #3
    Senior Member bebe's Avatar
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    Appreciate the response. However, I don't like the changes much. I have to be honest.
    - Both Zoans and Devourer gants need onslaught to start with. So the Terv needs it.
    -You have taken out two tough to kill MCs - this leaves the other two relatively easy to take down.
    -I would only field Ravs with Rending - not devourers.
    -Just 3 warriors are an easy KP.


    That said - I added Zoans instead of Venomthropes after testing.

    I played two matches this weekend with this list and beat two lists - a BA and a DE list. The De I just rolled well and really it was a tough match. The BA was relatively easy despite the Preds and AV13 spam.


    HQ - 200

    Tervigon: 200
    -Toxin Sacs
    -Catalyst
    -Onslaught
    -Cluster Spines

    Elites - 320

    2 Hive Guard x2: 200
    2 Zoanthrope: 120

    Troops - 450

    Tervigon: 185
    -Toxin Sacs
    -Catalyst
    -Cluster Spines

    13 Termagants: 65
    -Fleshborers

    20 Hormagants: 200
    -Toxin Sacs
    -Adrenal glands

    Heavy Support: 530

    Tyranofex x2: 530
    -Rupture Cannon
    -Desiccator Larvae
    -Thorax Swarm
    -Cluster Spines


    Last edited by bebe; June 5th, 2011 at 17:40.

  5. #4
    Son of LO Heirodule's Avatar
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    344 (x8)

    I really dont think you need those thropes. Youve already got a lot of S10! Theyd need a pod anyway, footslogging never really goes well a lot of the time.

    For 120 points, you could get 2 (possibly 3?) biovores which would help a great deal with infantry. Alternativly deathleaper could have a very valid place in the list, seeing as Jaws of the world wolf will absolutly destroy you currently. Not to mention generally shutting down psykers is never a bad thing, and deathleaper himself is actually a potent force.
    Your friendly neighbourhood gargantuan creature

  6. #5
    Shire can't handle me Warlord Vrrmik's Avatar
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    2085 (x8)

    That said, he's dealing with MEQ armies, and the only creatures that could break through that kind of armor with a ranged attack is the Zoanthrope, Doom of Malan'tai, and the Carnifex's bio-plasma.

    Do as you will: I was but giving you advice on what I found to work well in games.
    a) T6 W6 isn't exactly 'easy to kill'
    b) Having heaps MCs means you neglect the essential parts of a balanced list. Whilst it's fun to field 4 massive hunks of tough shooty meat, it forces you to neglect the other elements of your army. Aside from the Tervigon you only have the bare minimum of core choices. Any smart opponent in an objectives game knows that if he focuses all his anti-infantry power on those units in the first turn or two you CAN'T win the game. You don't include any fast attack at all, but that section really isn't too necessary in a smaller game like this. That said you have spent almost 2/3 of your points on 4 models. That's expensive even for Space Marine standards!

  7. #6
    Senior Member bebe's Avatar
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    I understand where you are coming from. I ust don't think your list holds up as well against mech spam. you are also running very few troop slots. Maybe it is down to play style. Having scoring troops was not my biggest issue. The ervs were pretty well covered by the T-Fexes in my list when i played and were very tough to take down. Once vehicles began to explode I was able to make good use of toxic gants and pooped out enough to be effective. I only took the Zoans from your list - which got onslaught - and that did help.

    I would love to have the points for devgants but at 1500 I haven't the room with 4 MCs - which i know is a lot. But think about it. It takes a lot of dakka to put them down. Two rounds of sustained fire did not take down both Tervs covered by T-Fexes. Trust me my opponent's tried. DE had the better of it early but once the vehicles started to explode the game changed. I also have catalyst to help.

  8. #7
    Shire can't handle me Warlord Vrrmik's Avatar
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    2085 (x8)

    Yes I know. It is just different playing styles. If I were to build a list from scratch it would have at least four troops choices, only one unit of hive guard and two of zoanthropes. But I believe with the right tactics and positioning this list would go well. Even with catalyst/onslaught though, don't try and chuck your Zoans in CC.

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