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I'm tired of making 'serious' lists, and have had a change of direction for my game play and base strategy. With that in mind I have been making lists that play as well, but I enjoy more. This one's a bit funky, but fun to play and can compete when it needs to.
It isn't as 'efficient' as my 5 Serpents ..... list, but I enjoy it more.
2x Wraithlord - both EML/BL
19 Guardians, Scatter Laser, Spiritseer with Conceal
19 Guardians, Scatter Laser, Warlock with Conceal
8 Warp Spiders
Autarch: bike, Reaper, Lance, Mandiblasters
6 Pathfinders - to sit on an Objective
Squad of 2 Warwalkers: both EML/BL - Outflank
9 Scorps inc' Exarch with Claw and Infiltrate + Serpent (ShurikenC and TL-ShurikenC, Stones, Star Engines) - Outflank
6 Jetbikes with 2 ShurikenC - Reserve - late Objective grabbers
Comment and criticism always welcome
Last edited by Lord Ramon; June 29th, 2011 at 18:24.
Hmm, 'funky' is certainly the word Though that doesn't by any stretch mean it's bad.
I think the things I would be worried about are the Guardians (which are just awful in all circumstances, particularly in units of 20) and the Autarch, who unless you're putting him in reserve as well with the jetbike squad is just going to die almost straight away, since a lone character on a jetbike is a huge red target. I would suggest switching out the Guardians for Dire Avengers, but maybe you could explain more about the kind of tactics of the list before I go any further, because at the moment it seems to be lacking any kind of goal or theme.
Sure. The Avatar makes his buddies fearless, which allows you to field what is sometimes called a 'phalanx' (taken from ancient Greek pike formation).
So the Avatar, Guardians, and Wraithlords advance, heading towards your opponents objectives, or to kill his units. For at least one round the formation will do little other than move and shoot its heavy weapons; after that it depends on how close the enemy get.
Becausse the fearless radius is quite big, the formation doesn't have to be bunched up like a group of Napoleonic soldiers.
The Autarch is an independent character and can therefore join a unit. He increases the chance of getting the reserves in play quickly. So he can be fielded with the central core, with the Warp Spiders (as long as they don't jump) or with the reserve bikes.
If I had a model with the Warp Spider jump pack, I'd use that instead.
I hope this makes more sense for you, and thanks for the reply.
Again, I'd still be concerned about the Guardians. I mean, they are just useless pretty much all the time. A unit of 10 Avengers is basically strictly better than 20 Guardians. Also, I don't have a copy of the BRB with me, but I'm almost certain a jetbike can't join a unit of jump infantry, which would mean the only way the Autarch is going to have a chance of living is if you put him in reserve, which kind of nullifies the whole reason to have him.
How are u sure that your lords will advance without a psyker?
Hey look it's my 3rd edition caanae list.
I used to play with a very similar core, backed up with flanking banshee serpents and it was a lot of fun.
I'm tempted to break it out again and give it a shot for the giggles.
If you have all that stuff already, go for it. It's got variety and old school style and I think your buddies would like to play against it.