<2000 1500 point tau... Please help - Warhammer 40K Fantasy
 

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  1. #1
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    1500 point tau... Please help

    Hello everyone, I was looking at making a mechanized tau lists and here is what I got to. I dont have the codex so if something is wrong tell me.
    HQhas'o 112
    Missle pod
    Plasma Rifle
    Multi Tracker

    Elites:
    Crisis Suits(3) 216
    Missle Pods
    Plasma Rifles
    Targeting array
    Multi Tracker

    Crisis Suits(3) 216
    Same as above.

    Troops:
    Fire Warriors(6) 60
    Fire Warriors(6) 60
    Fire Warriors(6) 60
    Devilfish(3) 315
    SMART Missles
    Disruption Pods


    Heavy Support:
    Hammerhead 145
    Disruption Pods
    Railgun

    Broadsides(3)
    Targetting Arrays 240

    Total: 1424

    Should I put SMART Missles on the Hammerhead?
    Also, I have SMART Missles on the Devilfishes, how many shots can I shoot including the other weapons on the Devilfish?
    Do Devilfishes have markerlights?
    The point of this list is to not get assaulted.
    Thanks!

    Here is my other list.
    HQhas'o 112
    Missle pod
    Plasma Rifle
    Multi Tracker

    Elites:
    Crisis Suits(3) 216
    Missle Pods
    Plasma Rifles
    Targeting array
    Multi Tracker

    Crisis Suits(3) 216
    Same as above.

    Troops:
    Fire Warriors(12) 120
    Fire Warriors(12) 120
    Fire Warriors(12) 120
    Kroot (16) 112
    Devilfish 85
    Disruption pods
    Heavy Support:

    Hammerhead 145
    Disruption Pods
    Railgun

    Broadsides(3) 240
    Targeting Array

    Total: 1486

    Fire warriors get bubbled wrapped by Kroot. Devilfish gives fire support and is there to pick up fire warriors and boost to an objective.
    Crisis suits Punish elites and transports.
    Broadsides blow up tanks. Hammer head blows up tanks or submunition rounds hordes.
    Tell me what you think.


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  3. #2
    Night's whipser The Silent One's Avatar
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    I'd go with list one but just change a few things. A Shas 'O' doesn't benefit you anymore than a Shas 'El' so bring him down a rank to save points. Elites are fine, though I'm not to sure on targeting arrays, there useful but 60 points is quite a bit. I'd stick with burst cannons on the devilfish, it's not worth buying guns for a transport which will probably just stay in reserve for late objective grabbing, or blocking/annoying units, depending on the situation. You should be able to get another broardside and a shield drone for each unit with the remaining points and if theres any left after that, grab a multi-tracker for the hammerhead so you can move 12" and still fire the rail gun, trust me its a life saver. It won't last long by moving 6" a turn and letting the enemy hit it on 4s. It needs to be as mobile as possibe.
    One shall stand, and one shall fall.

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